<?xml version="1.0"?>
<cockatrice_carddatabase version="4">
  <sets>
    <set>
      <name>BSE</name>
      <longname>Base Set</longname>
      <settype>Blood Wars</settype>
      <releasedate>1995-03-01</releasedate>
    </set>
    <set>
      <name>FNF</name>
      <longname>Factols and Factions</longname>
      <settype>Blood Wars</settype>
      <releasedate>1995-06-01</releasedate>
    </set>
    <set>
      <name>PNP</name>
      <longname>Powers and Proxies</longname>
      <settype>Blood Wars</settype>
      <releasedate>1995-06-01</releasedate>
    </set>
    <set>
      <name>RNR</name>
      <longname>Rebels and Reinforcements</longname>
      <settype>Blood Wars</settype>
      <releasedate>1995-03-01</releasedate>
    </set>
  </sets>
  <cards>
    <card>
      <name>Aasimar</name>
      <text>Home: Outlands.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <Alignment>Lawful Neutral</Alignment>
        <pt>3/7</pt>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Abishai</name>
      <text>Baatezu, Lesser. Home: Baator.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Baatezu</type>
        <Alignment>Lawful Evil</Alignment>
        <pt>4/6</pt>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Abyssal Bats</name>
      <text>Varrangoin, Lesser. Home: Abyss. Combat Power: Horde.</text>
      <set>PNP</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Varrangoin</type>
        <pt>2/8</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Acheron</name>
      <text>Plane. Any player who holds this Battlefield in his Victory Pool can assemble Legions under 1 active Warlord during his Resolution Phase.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Plane</type>
        <Alignment>Lawful Neutral</Alignment>
        <pt>2/8</pt>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Aferoxxynomak</name>
      <text>Dragon, Rust. Home: Acheron. Unique Combat Power: Aferoxxynomak's opponent must discard a total of 6 CS worth of Legions from his Battle Hand. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Dragon</type>
        <pt>15/0</pt>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Agathinon</name>
      <text>Aasimar, Agathinon. Home: Upper Planes. Intrigue Power: Aide.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Aasimar</type>
        <Alignment>Lawful Good</Alignment>
        <pt>7/3</pt>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Agathyn Anarchist</name>
      <text>Acolyte (Revolutionary League). Drow elf. Home: Carceri (Agathys).</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <Alignment>Chaotic Neutral</Alignment>
        <pt>5/5</pt>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Alu-Fiend</name>
      <text>Tanar'ri, Lesser. Home: The Abyss.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Tanar'ri</type>
        <Alignment>Chaotic Evil</Alignment>
        <pt>2/8</pt>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Amazon Guardian</name>
      <text>Home: Arborea (Olympus; Arkenos). Combat Power: Spirit.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>4/6</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Ambush!</name>
      <text>Combat Effect: The player draws a card and uses its RR to replace the CS for one of his Legions.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Amnizu Warden</name>
      <text>Baatezu, Greater. Home: Baator. Combat Power: The Amnizu Warden's touch can send an opposing Legion of 6 CS or less to discard. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Baatezu</type>
        <Alignment>Lawful Evil</Alignment>
        <pt>8/7</pt>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Amulet of Protection</name>
      <text>Item, Magical. Effect: This item counters one Warlord Power immediately after it used.</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Amun-Thys</name>
      <text>Realm, Plane: Arborea (Pelion). Home Realm of Nephthys. If the holder of Nephthys has this Battlefield in his Victory Pool, Nephthys has this Battlefield in his Victory Pool, Nephthys may use her Realm Power.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Anarchist Mark</name>
      <text>Acolyte (Revolutionary League). This Acolyte card cannot be attached to a lawful Legion. Combat/Intrigue Power: The Legion assigned this card can be stacked under any Warlord: Factol as a member of that Warlord's faction.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Acolyte</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Animate Battlefield</name>
      <text>Spell Effect: Use during a Challenge. The Challenger must discard all Legions with a CS less than the Victory Point value of the contested Battlefield.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Ankhwugaht</name>
      <text>Realm. Plane: Baator (Stygia). Home Realm of Set. If the holder of Set has this Battlefield in his Victory Pool, Set may use his Realm Power.</text>
      <set>PNP</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Apollo</name>
      <text>Olympian god of light and healing. Home: Arborea (Olympus, Olympus). Unique. Personal Power: Apollo can heal another Warlord, unflipping a flipped Warlord and its Battle Hand. ↻ Realm Power: If Apollo wins in Combat, draw a number of cards to the Command Hand equal to the number of Legions Apollo discarded in battle. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>17/3</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Apothean Archer</name>
      <text>Acolyte (Believers of the Source). Human. Home: Prime Material (Mystara).</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>4/6</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Apotheosis</name>
      <text>Spell Effect: A non-Avatar Warlord becomes an Avatar and gains the personal power below. This card attaches to the Warlord and remains in play until game's end. Personal Power: During the Victory Phase, flip the attached Warlord and this Fate to draw two cards from the top of discard. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Aquallorian Sensate</name>
      <text>Acolyte (Society of Sensation). Sea elf. Home: Arborea (Ossa/Aquallor). Combat Power: Martyr.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <Alignment>Neutral Good</Alignment>
        <pt>3/7</pt>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Arborea</name>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <text>The Acting Player who holds this Battlefield in his Victory Pool can save one of his cards from the Dead-Book each turn, sending the card to discard instead. ↻</text>
        <type>Battlefield - Plane</type>
        <Alignment>Chaotic Good</Alignment>
        <pt>2/8</pt>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Arcadia</name>
      <text>During his Resolution Phase, the Acting Player who holds this Battlefield in his Victory Pool may discard up to two cards from his Command Hand and replace them from his draw pile.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Plane</type>
        <pt>2/8</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Archduke Dispater</name>
      <text>Avatar, Baatezu, Lord of the Second. Home: Baator (Dis). Unique. Intrigue Power: Dispater and his Battle Hand are immune to all Legion powers. Realm Power: At the end of Combat, all opposing Legions go to the Dead-Book or all of Dispater's Legions go to his Command Hand. ↻</text> 
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>18/2</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Archon Guardian</name>
      <text>Archon, Tome. Home: Mount Celestia. Combat Power: During the "Use Warlord Powers" step of Combat, this Warlord can retrieve archon Legions totalling up to 8 CS from discard and place them into its Battle Hand (ignoring stacking restrictions). ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Archon</type>
        <pt>11/4</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Ares</name>
      <text>Olympian god of battle. Home: Arborea (Olympus, Olympus). Unique. Combat Power: Ares can wield a Fate: Item card and a Fate: Support card and use his IS as CS. Realm Power: Ares' Legions double their CS in Combat but go to the Dead-Book at the end of the Challenge. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <Alignment>Chaotic Evil</Alignment>
        <pt>15/5</pt>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Armanite</name>
      <text>Tanar'ri, Lesser. Home: Abyss. Combat Power: Berserker.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Tanar'ri</type>
        <pt>4/6</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Armor of Invulnerability</name>
      <text>Combat Power: The Legion assigned this Item gains the Spirit Legion Power.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Armory of Sigil</name>
      <text>Site of Sigil's The Lady's Ward and head-quarters of the Doomguard.</text>
      <set>FNF</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield</type>
        <pt>5/5</pt>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Artemis</name>
      <text>Avatar, Olympian goddess of the hunt. Home: Arborea (Olympus). Unique. Personal Power: Artemis can force one foe to discard cards from his Command Hand. Draw for RR: 0-2 = one; 3-5 = two; 6-8 = three; 9 = four cards. ↻ Realm Power: Artemis can force one foe to flip Warlords. Draw for RR: 0-3 = one; 4-6 = two; 7-9 = three Warlords. ☑</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>16/4</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Artemis' Bow</name>
      <text>Item. Artifact. Effect: Adds 7CS to a neutral Legion; adds 10CS to a Legion: Acolyte of Artemis. If wielded by Artemis, add 2CS to each Legion in her Battle Hand. Limit one per deck.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>0/0</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Artus</name>
      <text>The Lady of Pain's Key Keeper. Home: Sigil (Guildhall Ward). Combat/Intrigue Power: May negate or double the effects of Portal (Fate: Spell) cards. ↻</text>
      <set>FNF</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord</type>
        <pt>12/3</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Arumdina</name>
      <text>Item, Artifact. Effect: Adds 8CS to a gnome Legion; adds 10CS to a gnome Legion: Acolyte. If wielded by Garl Glittergold in Combat, he acts as a 12CS Legion with the "Spirit" power. Limit one per deck.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>0/0</pt>
        <Alignment>Good</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Asgard</name>
      <text>Plane: Ysgard (Ysgard). Home Realm of the Aesir Avatars. If the holder of an Aesir Avatar card has this Battlefield in his Victory Pool, that Avatar may use his Realm Power. </text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Asrai</name>
      <text>Home: River Oceanus. Combat Power: Shock Troop.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <Alignment>Chaotic Good</Alignment>
        <pt>1/9</pt>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Assassination Plot</name>
      <text>Spell Effect: The player of this spell may send 1-3 Warlords of his choice to discard. Draw and discard a card, noting its RR: 9=3 Warlords; 5 to 8=2; 1 to 4=1, 0 means the spell has failed. 💀</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Astral Conduit</name>
      <text>Spell Effect: The Challenger must exchange the contested Battlefield for another one in his Command Hand. If he cannot, the Challenge and Action Phase end immediately and all Warlords involved in the Challenge are flipped.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Astral Plane</name>
      <text>Any player who holds this Battlefield in his Victory Pool can activate it at any time to make all his cards immune to all opponents' Fate until his next Resolution Phase. 💀</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Plane</type>
        <pt>2/8</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Astral Searcher</name>
      <text>Combat Power: Adds +4 CS to a neutral Legion.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Support</type>
        <pt>+4/1</pt>
        <Alignment>Neutral</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Athena</name>
      <text>Olympian goddess of war and wisdom. Home: Arborea (Olympus, Olympus). Unique. Intrigue Power: Each card in Athena's Battle Hand gains 1IS. Realm Power: If victorious in Combat, all Legions in Athena's Battle Hand return to her Command Hand at Combat's end. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <Alignment>Lawful Good</Alignment>
        <pt>18/2</pt>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Automata</name>
      <text>Plane: The Outlands. (Gate to Mechanus). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Gate Town</type>
        <Alignment>True Neutral</Alignment>
        <pt>6/4</pt>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Avernus</name>
      <text>Plane: Baator (1st layer).</text>
      <set>PNP</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Layer</type>
        <Alignment>Lawful Evil</Alignment>
        <pt>4/6</pt>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Avoral</name>
      <text>Guardinal, Avoral. Home: Elysium. Combat Power: Cutter.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Guardinal</type>
        <Alignment>Neutral Good</Alignment>
        <pt>5/5</pt>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Axe of Anarchy</name>
      <text>Effect: Adds 3CS to a non-chaotic Legion; adds 4CS to a chaotic Legion.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>+3/2</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Axe of the Dwarvish Lords</name>
      <text>Item, Artifact. Effect: Adds 10CS to a dwarf Legion; adds 12CS to a dwarf Legion: Acolyte. If wielded by Dumathoin in Combat, all Fate: Items in the opposing Battle Hand are discarded. 💀 Limit one per deck.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>0/0</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Azzagrat</name>
      <text>Plane: The Abyss. Home Realm of Graz'zt. If the holder of Graz'zt has this Battlefield in his Victory Pool, Graz'zt may use his Realm Power.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Baator</name>
      <text>Any player who holds this Battlefield in his Victory Pool may induct one baatezu Warlord during his Opening Phase.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Plane</type>
        <pt>2/8</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Babau Recruiter</name>
      <text>Tanar'ri, Greater. Home: The Abyss. Intrigue Power: Terrorist.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Tanar'ri</type>
        <pt>8/2</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Bacchae Marauders</name>
      <text>Home: Arborea (Any). Combat Power: Berserker.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>2/8</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Baervan Wildwanderer</name>
      <text>Gnome god of forests. Home: Bytopia (Dothion, Dothion). Unique. Personal Power: Baervan can cancel the destruction of any Battlefield of 3VP or less by Warlord of Fate powers. ☑ Realm Power: Baervan can force one Warlord of Arborea or Bytopia to ally with him in intrigue. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>15/5</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Bahamut</name>
      <text>Platinum Dragon. Home: Mount Celestia (Lunia). Unique. Combat/Intrigue Power: In a Challenge, Bahamut may roar, forcing any opposing Warlord (12 IS maximum) to leave the Challenge and flip (with its Battle Hand). ↻ Realm Power: If victorious in Combat, Bahamut's Legions go to the Command Hand instead of discard.</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>15/5</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Bahamut's Charge</name>
      <text>Effect: Adds 2CS to each Legion in a LG Warlord's Battle Hand; adds 3CS to each Legion in Bahamut's Battle Hand.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Bahamut's Palace</name>
      <text>Plane: Mount Celestia (Lunia).</text>
      <set>PNP</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Site</type>
        <pt>5/5</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Baku</name>
      <text>Home: Outlands. Intrigue Power: Advocate.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>9/1</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Balaena</name>
      <text>Home: Upper Planes. Combat Power: The balaena's Song can end the Action Phase, discarding the contested Battlefield and flipping both Warlords and Battle Hands. ☑</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>7/3</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Baldur</name>
      <text>Aesir god of charisma. Home: Ysgard (Ysgard, Asgard). Unique. Combat Power: Each "Martyr" Legion under Baldur gains 1CS for one challenge. ↻ Realm Power: Baldur can charm up to two Warlords into aiding him in Intrigue (Challengers are immune to this power). ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>18/2</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Bar-Lgura</name>
      <text>Tanar'ri, Lesser. Home: The Abyss. Combat Power: Shock Troop.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Tanar'ri</type>
        <pt>5/5</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Barbazu</name>
      <text>Baatezu, Lesser. Home: Baator. Combat Power: The barbazu can force the opponent to discard 1 Legion of at least 5 CS from his Battle Hand. ☑</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Baatezu</type>
        <pt>5/5</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Barber Shop Portal</name>
      <text>Portal from Sigil's Lower Ward to any Plane. Spell Effect: Play during a Challenge to draw two cards into the Command Hand. Realm Power: A player who holds the Lower Ward in his Victory Pool may play this card during an Intrigue Challenge to add 10 IS to his Warlord's total.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Barghest Legionnaire</name>
      <text>Home: Gehenna.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Barghest</type>
        <pt>9/1</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Barghest Lord</name>
      <text>Home: Gehenna. Intrigue Power: Diplomat</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>10/0</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Bariaur</name>
      <text>Home: Ysgard. Combat Power: Berserker.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>6/4</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Barnstable</name>
      <text>Plane: Limbo. Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Town</type>
        <pt>6/4</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Baron Molikroth</name>
      <text>Baatez, Lord of the Eighth. Home: Baator (Cania). Unique. Intrigue Power: Molikroth's player can flip one of his gelugon Warlords and gains 6IS in one Intrigue Challenge. Realm Power: The challenged Battlefield is frozen solid. The Challenges must win it by at least 15IS or 12CS. ↻</text>  
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>16/4</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Bast</name>
      <text>Egyptian goddess of cats. Home: Ysgard (Ysgard, Merratet). Unique. Combat Power: An opposing evil Legion with a CS of RR or less is sent to the Dead-Book. ↻ Realm Power: As CS is totalled at the end of Combat, two opposing Legions polymorph into cats and add to Bast's total, not their Warlord's total. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>15/5</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Bast's Defense</name>
      <text>Effect: Adds 2CS to each Legion in a CG Warlord's Battle Hand; adds 3CS to each Legion in Bast's Battle Hand.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Battle Axe of Discord</name>
      <text>Effect: Adds 5CS to a non-chaotic Legion; adds 6CS to a chaotic Legion.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>+5/0</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Battle-scarred Planes</name>
      <text>Spell Effect: The player may discard 1-3 Battlefields of his choice in Victory Pools. Draw and discard a card, noting its RR: 9 = 3 Battlefields; 5 to 8 = 2; 1 to 4 = 1; 0 means the spell has failed. Limit one per deck. 💀</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Battlefield Revolt</name>
      <text>Effect: The target Battlefield cannot be held or captured by its player, despite Challenge or Fate results. The Battlefield is discarded from the Challenge or Victory Pool. 💀 Limit one per deck.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Beastlands</name>
      <text>Any player who holds this Battlefield in his Victory Pool may draw one extra card during his Opening Phase each turn (Note: Multiple copies of this card yield multiple extras in the draw.)</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Plane</type>
        <pt>2/8</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Bebilith Sympathizer</name>
      <text>Effect: Adds +4 CS to an evil Legion.</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Support</type>
        <pt>+4/1</pt>
        <Alignment>Evil</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Bedlam</name>
      <text>Plane: The Outlands. (Gate to Pandemonium). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Gate Town</type>
        <pt>6/4</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Bel, Regent of Avernus</name>
      <text>Baatezu, Greater; Pit Fiend. Home: Baator (Avernus). Unique. Intrigue Power: Bel can send an opposing good Warlord out of Intrigue and force it to flip without adding its IS to the Challenge. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Baatezu</type>
        <pt>12/3</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Betrayal</name>
      <text>Spell Effect: The player of this spell draws a card and checks its RR, then forces another player to discard that many cards from his Command Hand or a Battle Hand of your choice. Limit one per deck. 💀</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Bifrost the Rainbow Bridge</name>
      <text>Plane: Ysgard (Ysgard, Asgard). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Site</type>
        <pt>5/5</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Blade of Loyalty</name>
      <text>Combat Power: Adds +2CS to a non-good Legion; +3CS to a good Legion.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>+2/3</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Bladeling Hero</name>
      <text>Home: Acheron (Ocanthus). Combat Power: The Bladeling Hero can send 2 opposing Legions of 5 CS or less each to discard. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Bladeling</type>
        <pt>10/5</pt>
        <Alignment>Lawful Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Bladeswirl Portal</name>
      <text>Portal from Sigil's The Lady's Ward to any Plane. Spell Effect: Play during a Challenge to draw two cards into the Command Hand. Realm Power: A player who holds the Lady's Ward in his Victory Pool may play this card during an Intrigue Challenge to add 10 IS to his Warlord's total.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Bleaker Mark</name>
      <text>Acolyte (Bleak Cabal). Combat Power: The Legion assigned this card can cause melancholy, sending one opposing Legion back to the foe's Command Hand. ↻</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Acolyte</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Blood War Provocation</name>
      <text>Spell Effect: The player of this spell can causes 1 unflipped baatezu Warlord and 1 unflipped tanar'ri Warlord to flip, along with their Battle Hands. The spell can only be played on Warlords not currently involved in a Challenge.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Blue Slaad</name>
      <text>Home: Limbo.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>7/3</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Bogles' Glen</name>
      <text>Outlands (Sheela Peryroyl's Realm).</text>
      <set>FNF</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Site</type>
        <pt>5/5</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Bow of Law</name>
      <text>Effect: Adds 3CS to a non-lawful Legion; adds 4CS to a lawful Legion.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>+3/2</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Bow of Order</name>
      <text>Effect: Adds 5CS to a non-lawful Legion; adds 6CS to a lawful Legion.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>+5/0</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Bralani</name>
      <text>Eladrin, Bralani. Home: Arborea (Court Under the Stars). Combat Power: Berserker.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Eladrin</type>
        <pt>5/5</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Bugbear Shaman</name>
      <text>Acolyte (Hruggek). Bugbear. Combat Power: Cutter.</text>
      <set>RNR</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>3/7</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Buseni</name>
      <text>Home: Arcadia.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>6/4</pt>
        <Alignment>Lawful Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Bytopia</name>
      <text>The Acting Player may discard this Battlefield from his Victory Pool during the Opening Phase and draw a card, checking its RR, then choose one opponent to discard that many cards from his Command Hand. ☑</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Plane</type>
        <pt>2/8</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Call to Arms</name>
      <text>Spell Effect: The player who uses this spell may shuffle his discard pile back into his draw pile.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Cambion Baron</name>
      <text>Tanar'ri, Lesser. Home: The Abyss. Combat Power: Spirit.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Tanar'ri</type>
        <pt>3/7</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Cambion Mercenary</name>
      <text>Effect: Play at the end of a Combat Challenge to send 1 involved Legion to the Dead-Book instead of the discard pile. 💀</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Cania</name>
      <text>Plane: Baator (8th layer).</text>
      <set>PNP</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Layer</type>
        <pt>4/6</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Carceri</name>
      <text>An Acting Player who holds this Battlefield in his Victory Pool may retrieve 1 chaotic or evil Legion from discard instead of normal draw during the Opening Phase.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Plane</type>
        <pt>2/8</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Cat Lord</name>
      <text>Unique. Home: Beastlands (Cat Lord's Prowl). Intrigue Power: When on either side of an Intrigue Challenge, the Cat Lord draws an additional Hidden Ally card.</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Animal Lord</type>
        <pt>9/6</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Cavalry Rescue</name>
      <text>Effect: This card allows a Warlord not involved in a Combat Challenge to add its Legions to another Warlord's Battle Hand in Combat despite alignment restrictions.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Caverns of Thought</name>
      <text>Plane: The Outlands. Home Realm of Ilsensine. If the holder of Ilsensine has this Battlefield in his Victory Pool, Ilsensine may use its Realm Power.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Cervidal</name>
      <text>Guardinal, Cervidal. Home: Elysium. Combat Power: Martyr.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Guardinal</type>
        <Alignment>Neutral Good</Alignment>
        <pt>3/7</pt>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Chandlers' Portal</name>
      <text>Portal from Sigil's Clerk's Ward to any Realm. Spell Effect: Play during a Challenge to draw 2 cards into the Battle Hand. Realm Power: A player with the Clerk's Ward in his Victory Pool may play this card during Combat to add 1 CS to each Legion in his Battle Hand. </text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Chaos Beast</name>
      <text>Home: Limbo.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <Alignment>Chaotic Neutral</Alignment>
        <pt>10/0</pt>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Chaos Imps</name>
      <text>Home: Limbo. Combat Power: The chaos imps can steal the CS bonus of the best opposing Fate: Item card and add to their own CS.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <Alignment>Chaotic Neutral</Alignment>
        <pt>1/9</pt>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Chaosmen Mark</name>
      <text>Acolyte (Xaositects). Combat Power: If the Battle Hand of the Legion assigned this card has fewer than the opponent's, it can cause chaos, forcing the opponent to discard until the two Battle Hands are equal in size. </text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Acolyte</type>
        <pt>0/5</pt>
        <Alignment>Chaotic</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Chaotic Holy Symbol</name>
      <text>Item, Magical. Effect: This symbol allows the possessing Warlord to use either the IS or the non-Realm power of an unflipped chaotic Warlord: Avatar. (This card can stack in a Battle Hand without an accompanying Legion.)</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Charge!</name>
      <text>Effect: Doubles one Legion's CS for this Challenge.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Chasme Drone</name>
      <text>Tanar'ri, Lesser. Home: The Abyss. Intrigue Power: PArasite.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Tanar'ri</type>
        <Alignment>Chaotic Evil</Alignment>
        <pt>7/3</pt>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Chronepsis</name>
      <text>Avatar, Dragon God of Fate. Home: The Outlands (Mausoleum of Chronepsis). Unique. Intrigue Power: When in a Challenge, Chronepsis may double the IS of another dragon Warlord. ↻ Realm Power: Send any dragon Warlord into the player's Dead-book. ☑</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>15/5</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Cipher Mark</name>
      <text>Acolyte (Transcendent Order). Combat Power: The Legion assigned this card can make an instinctual attack: draw a card and use its RR in place of the Legion's CS during Combat.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Acolyte</type>
        <pt>0/5</pt>
        <Alignment>Neutral</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Clerk's Ward</name>
      <text>Realm of Sigil.</text>
      <set>FNF</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield</type>
        <pt>4/6</pt>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Cloak of Invisibility</name>
      <text>Combat Power: Draw and discard a card, adding its RR to the Legion that uses this item.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Magical Item</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Clueless Warrior</name>
      <text>Human Ranger. Home: Prime Material (Oerth). Combat Power: Cutter.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Human</type>
        <Alignment>Neutral Good</Alignment>
        <pt>1/9</pt>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Clueless Wizard</name>
      <text>Human Red Wizard. Home: Prime Material (Krynn). Combat Power: Magic missiles send 1 opposing Legion of 3CS or less to discard (opponent's choice). ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Human</type>
        <pt>2/8</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Codex of Infinite Planes</name>
      <text>Item, Artifact. Effect: This card must be played with a Warlord. Draw and discard to get RR: 0-5 adds 10IS to the Warlord; 6-8 ends the Challenge and the Warlord wins; 9 or 0 sends the Warlord and Battle Hand to the Dead-Book. 💀 Limit one per deck.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>0/0</pt>
        <Alignment>Chaotic</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Conclave of Generals</name>
      <text>Effect: For one Intrigue Challenge, the player of this card can add the IS of any or all of his Warlords. If his side loses, two of his involved Warlords are discarded. 💀</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Consolidation of Power</name>
      <text>Spell Effect: If the player of this spell possesses at least 3 Battlefields from the same plane in his Victory Pool, he may add this spell to the Victory Pool, counting it as 5 VP. Limit one per deck.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Cornugon Whiplord</name>
      <text>Baatezu, Greater. Home: Baator. Combat Power: The Whiplord's Aura of Fear reduces all opposing non-evil Legions by 1 CS. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Baatezu</type>
        <pt>9/6</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Coure</name>
      <text>Eladrin, Coure. Home: Arborea (Court Under the Stars). Combat Power: Light beam sends 1 opposing non-good Legion to discard (opponent's choice). ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Eladrin</type>
        <pt>2/8</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Court of Light</name>
      <text>Plane: Outlands. Home Realm of Shekinester. If the holder of Shekinester has this Battlefield in his Victory Pool, Shekinester may use her Realm Power.</text>
      <set>PNP</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Court under the Stars</name>
      <text>Plane: Arborea (Wandering realm). Home Realm of the Faerie Queen Morwel. If the holder of Morwel has this Bsttlefield in his Victory Pool, she may use her Realm Power.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Cranium Blast</name>
      <text>Combat Effect: This spell causes the discard of a Legion of 3 CS or less in the opposing Battle Hand, or it can be used to add +3 CS to a Cranium Rat Legion.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Cranium Rats</name>
      <text>Home: Outlands. Combat Power: In Combat, draw a card from the draw pile and adds its RR to this Legion's CS.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>1/9</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Crown of Protection</name>
      <text>Item, Magical. Effect: This item counters one Fate card immediately after it is used.</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Crystal Ball</name>
      <text>Intrigue Power: Adds +2 IS to a Warlord or allows a Warlord to look at an opponent's top 2 draw cards.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Magical Item</type>
        <pt>0/3</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Curst</name>
      <text>Plane: The Outlands (Gate to Carceri). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Gate Town</type>
        <Alignment>True Neutral</Alignment>
        <pt>6/4</pt>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Dabus</name>
      <text>Home: Sigil (The Lady's Ward). Combat/Intrigue Power: The Dabus may rebuild; If a Battlefield of this card's player is destroyed in a Challenge or from a Victory Pool, it returns to the player's Command Hand instead. ☑</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>7/3</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Dagger's Throw Portal</name>
      <text>Portal from Sigil's Hive Ward to any Plane. Spell Effect: Play during a Challenge to draw two cards into the Command Hand. Realm Power: A player who holds the Hive Ward in his Victory Pool may play this card during an Intrigue Challenge to add 10 IS to his Warlord's total.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Darktome the Arcanaloth</name>
      <text>Yugoloth, Greater. Home: Gehenna (Khalas). Unique. Intrigue Power: Darktome can bribe a fellow Warlord. Move 2 Legions to another of your Battle Hands from Darktome's (obeying stacking limits), and add its Warlord's IS to Darktome's for this Challenge.</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Yugoloth</type>
        <pt>11/4</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Dead Mark</name>
      <text>Acolyte (Dustmen). Combat Power: The Legion assigned this card may send an opposing Legion and Fate card to the Dead-Book. 💀</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Acolyte</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Decaton</name>
      <text>Modron. Home: Mechanus. Intrigue Power: Diplomat.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Modron</type>
        <Alignment>Lawful Neutral</Alignment>
        <pt>7/3</pt>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Deepshaft Hall</name>
      <text>Plane: The Outlands. (Dwarven Mountain). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Town</type>
        <pt>6/4</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Defier Mark</name>
      <text>Acolyte (Athar). Combat/Intrigue Power: The Legion assigned this card is immune to Avatar powers. This replaces the Legion's normal power.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Acolyte</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Demonweb Pits</name>
      <text>Plane: The Abyss. Home Realm of Lolth. If the holder of Lolth has this Battlefield in his Victory Pool, Lolth may use her Realm Power.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Dergholoth</name>
        <text>Yugoloth, Lesser. Home: Lower Planes. Intrigue Power: Parasite.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Yugoloth</type>
        <pt>7/3</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Deva Commander</name>
      <text>Aasimon, Astral Deva. Home: Upper Planes. Intrigue Power: The Deva Commander may discard one Legion from his Battle Hand and add its RR to his IS for one Challenge. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Aasimon</type>
        <pt>10/5</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Diplomatic Treachery</name>
      <text>Spell Effect: When this card is played, all Warlords currently involved in an Intrigue Challenge are sent to the Dead-Book! Limit one per deck. 💀</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Dis</name>
      <text>Plane: Baator (2nd layer).</text>
      <set>PNP</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Layer</type>
        <pt>4/6</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Dispater's Campaign</name>
      <text>Effect: Adds 2CS to each Legion in a LE Warlord's Battle Hand; adds 3CS to each Legion in Archduke Dispater's Battle Hand.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Doomguard Mark</name>
      <text>Acolyte (Doomguard). Combat Power: The Legion assigned this card can force the discard of all Fate: Item cards in the opposing Battle Hand.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Acolyte</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Doppelganger</name>
      <text>Acolyte (Fated). Doppelganger. Home: Prime Material (Oerth). Combat Power: Spirit.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>3/7</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Dothion</name>
      <text>Plane: Bytopia (Dothion). Home Realm of the Gnomish avatars. If the holder of a Gnomish Avatar card has this Battlefield in his Victory Pool, that Avatar may use his Realm Power.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Dragonscale Armor</name>
      <text>Combat Power: The Legion assigned this Item gains the Legion Power of Guardian.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Dretch</name>
      <text>Tanar'ri, Least. Home: The Abyss. Combat Power: Horde.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Tanar'ri</type>
        <pt>1/9</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Duchess Callisto</name>
      <text>Guardinal, Ursinal. Home: Elysium. Unique. Combat Power: Duchess Callisto adds +1 CS to each of her Legions during a Combat Challenge. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Guardinal</type>
        <pt>11/4</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Dugmaren Brightmantle</name>
      <text>Dwarf god of scholars. Home: Outlands (Dwarven Mountains). Unique. Combat Power: As CS totals are counted, Dugmaren can flip two opposing Legions, making them 1CS each. ↻ Realm Power: At any time, Dugmaren can duplicate the effect of any Fate card in his discard pile. ☑</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>14/6</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Duke Lucan</name>
      <text>Guardinal, Lupinal. Home: Elysium. Unique. Combat Power: One Legion of 6 CS or less is discarded from the opponent's Battle Hand. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Guardinal</type>
        <pt>10/5</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Duke Windheir</name>
      <text>Guardinal, Avoral. Home: Elysium. Unique. Combat Power: A lightning bolt attack sends an opposing Legion of 7 CS or less to the Dead-Book. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Guardinal</type>
        <pt>9/6</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Dumathoin</name>
      <text>Dwarf god of secrecy. Home: Outlands (Dwarven Mountain). Unique. Personal Power: The plyer with this Warlord cannot be forced to reveal any of his cards except in a Combat Challenge. Realm Power: An opposing Warlord must allow Dumathoin's player to see his Command Hand and discard two cards from it. ☑</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>16/4</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Dwarven Mountain</name>
      <text>Plane: The Outlands. Home Realm of Dugmaren Brightmantle, Dumathoin, and Vergadain. If the holder of any of those avatars has this Battlefield in his Victory Pool, the Avatar may use his Realm Power.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Echarus</name>
      <text>Greater Baatezu, Pit Fiend. Unique. Home: Baator. Combat Power: At the beginning of a Combat Challenge, Echarus can retrieve (Gate) baatezu LEgions worth a total of 6 CS from the discard pile into his Battle Hand. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Baatezu</type>
        <pt>11/4</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Ecstasy</name>
      <text>Plane: The Outlands. (Gate to Elysium). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Gate Town</type>
        <pt>6/4</pt>
        <Quote>"Put away your sword, friend, and take a stroll through the gardens instead."</Quote>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Einheriar of the Outlands</name>
      <text>Home: Outlands. Combat Power: Cutter.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>5/5</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Elder Beholder</name>
      <text>Acolyte (Sign of One). Home: Beastlands (Karasuthra).</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>10/0</pt>
        <Alignment>Lawful Evil</Alignment>
        <Quote>"Mine eyes have seen the glory, and that glory is me and what I survey. All else is shadows an afterthoughts of my passing."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Elshava</name>
      <text>Plane: Arborea (Ossa). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Town</type>
        <pt>6/4</pt>
        <Alignment>Chaotic Good</Alignment>
        <Quote>"We've seen sea wolves, sea serpents, and the worst the sea can toss our way. What've you got that's more menacing?"</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Elves of Arborea</name>
      <text>Elves, Moon. Home: Arborea. Combat Power: Spirit.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Elves</type>
        <pt>2/8</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Elysium</name>
      <text>For each copy of this Battlefield in his Victory Pool, a player may keep one extra card in his Command Hand.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Plane</type>
        <pt>2/8</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Emerald Dragon Hatchling</name>
      <text>Acolyte (Transcendent Order). Dragon. Home: Outlands (Semuanya's Bog).</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>6/4</pt>
        <Alignment>Lawful Neutral</Alignment>
        <Quote>"Young and cute it may be, but a pet it ain't. What it is is hungry, powerful, and quicker than a pickpocket giving a Hardhead the laugh!"</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Emissary of Chaos</name>
      <text>Effect: The attached Legion becomes an Acolyte of any chaotic Warlord: Avatar.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Acolyte</type>
        <pt>0/5</pt>
        <Alignment>Chaotic</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Emissary of Evil</name>
      <text>Effect: The attached Legion becomes an Acolyte of any evil Warlord: Avatar.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Acolyte</type>
        <pt>0/5</pt>
        <Alignment>Evil</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Emissary of Good</name>
      <text>Effect: The attached Legion becomes an Acolyte of any good Warlord: Avatar.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Acolyte</type>
        <Alignment>Good</Alignment>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Emissary of Law</name>
      <text>Effect: The attached Legion becomes an Acolyte of any lawful Warlord: Avatar.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Acolyte</type>
        <pt>0/5</pt>
        <Alignment>Lawful</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Emissary of Neutrality</name>
      <text>Effect: The attached Legion becomes an Acolyte of any neutral Warlord: Avatar (one or both letters in the Warlord's alignment must be N).</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Acolyte</type>
        <pt>0/5</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>End Hostilities</name>
      <text>Spell Effect: All Warlords in play flip unless their owner can draw an RR of 6 or higher (draw once for each Warlord). Limit one per deck. 💀</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Equinal</name>
      <text>Guardinal, Equinal. Home: Elysium. Combat Power: Martyr.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Guardinal</type>
        <pt>4/6</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Equipment Disintegration</name>
      <text>Spell Effect: Discard all Fate: Item cards in the target Command Hand or Battle Hand.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Ercid, Rudra's Vengeance</name>
      <text>Home: Mechanus. Unique. Combat Power: Rudra's punch immediately discards the entire opposing Battle Hand and sends its Warlord to the Dead-Book. ☑</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Marut</type>
        <Alignment>Lawful Neutral</Alignment>
        <pt>12/3</pt>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Erinyes</name>
      <text>Baatezu, Lesser. Home: Baator. Intrigue Power: Parasite.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Baatezu</type>
        <pt>7/3</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Erosion of Faith</name>
      <text>Spell Effect: The caster can choose to discard the Battle Hand of the Avatar targeted by this card or to reduce the avatar's IS by 10 for the duration of one Challenge.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Escape from Death</name>
      <text>Combat Effect: All this player's Legions discarded during this Combat Challenge go to his Command Hand instead.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Evil Holy Symbol</name>
      <text>Item, Magical. Effect: This symbol allows the possessing Warlord to use either the IS or the non-Realm power of an unflipped evil Warlord: Avatar. (This card can stack in a Battle Hand without an accompanying Legion.)</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Excelsior</name>
      <text>Plane: The Outlands. (Gate to Mount Celestia). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Gate Town</type>
        <Alignment>True Neutral</Alignment>
        <pt>6/4</pt>
        <Quote>"Sure the streets're pawed with gold. But try to pinch one of the bricks and some paladin's sure to scrag ya..."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Exiraati</name>
      <text>Astral Dreadknoguth, Lesser. Home: Astral and Lower Planes. Intrigue Power: If an exiraati is defeated in Intrigue, an opposing Warlord of its choice involved in the Challenge also goes to discard. ☑</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Astral Dreadknought</type>
        <pt>13/2</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Faaram the Slaadi King</name>
      <text>Slaad, Death. Unique. Home: Limbo. Combat Power: Faaram adds 1CS to all Slaadi Legions in its Battle Hand. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Slaad</type>
        <pt>10/5</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Factol Ambar</name>
      <text>Factol (Believers of the Source). Home: Sigil (Lower Ward; Great Foundry). Unique. Personal Power: Can act as another Avatar's realm, to allow use of that avatar's Realm power. ↻</text>
      <set>FNF</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Factol</type>
        <pt>10/5</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Factol Darius</name>
      <text>Factol (Sign of One). Home: Sigil (Clerk's Ward; Hall of Speakers). Unique. Intrigue Power: After Warlords are committed to an Intrigue Challenge, the player owning this Warlord may force up to two committed Warlords to ally with him. The Challenger is immune to this power. ↻</text>
      <set>FNF</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Factol</type>
        <pt>10/5</pt>
        <Alignment>Lawful Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Factol Erin Darkflame Montgomery</name>
      <text>Factol (Society of Sensation). Home: Sigil (Clerk's Ward; Civic Festhall). Personal Power: Any attack or effect used on this Factol is duplicated on another Warlord of her player's choice.</text>
      <set>FNF</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Factol</type>
        <pt>12/3</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Factol Hashkar</name>
      <text>Factol (Fraternity of Order). Home: Sigil (The Lady's Ward; City Courts). Unique. Combat/Intrigue Power: The owning player may guess the outcome of a Challenge when he enters; if correct, he draws an additional reward card.</text>
      <set>FNF</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Factol</type>
        <pt>11/4</pt>
        <Alignment>Lawful Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Factol Karan</name>
      <text>Factol (Xaositects). Home: Sigil (Hive Ward; Hive). Unique. Intrigue Power: Draw a card and check its RR. If the RR is greater than 5, send any one Warlord in the Challenge back to its owner's Command Hand, discarding its Battle Hand. ↻</text>
      <set>FNF</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Factol</type>
        <Alignment>Chaotic Neutral</Alignment>
        <pt>9/6</pt>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Factol Lhar</name>
      <text>Factol (Bleak Cabal). Home: Sigil (Hive Ward; Gatehouse). Unique. Personal Power: This Warlord and his Battle Hand cannot be forced to reveal cards outside of Combat. </text>
      <set>FNF</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Factol</type>
        <pt>10/5</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Factol Mallin</name>
      <text>Factol (Mercykillers). Home: Sigil (The Lady's Ward; Prison). Unique. Intrigue Power: As a Defender in an Intrigue Challenge, this Warlord may change Intrigue to Combat between him and the Challenger. All other committed Warlords flip with no rewards. ↻</text>
      <set>FNF</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Factol</type>
        <pt>8/7</pt>
        <Alignment>Lawful Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Factol Pentar</name>
      <text>Factol (Doomguard). Home: Sigil (Lady's Ward; Armory). Unique. Combat Power: Entropy destroys a 2 VP Battlefield in a Challenge. ☑</text>
      <set>FNF</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Factol</type>
        <pt>9/6</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Factol Rhys</name>
      <text>Factol (Transcendent Order). Home: Sigil (Guildhall Ward; Great Gymnasium). Unique. Intrigue Power: The owning player may guess a number and draw a card, checking its RR. If the RR matches the number guessed, Factol Rhys's side automatically wins the challenge.</text>
      <set>FNF</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Factol</type>
        <pt>8/7</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Factol Rowan Darkwood</name>
      <text>Factol (the Fated). Home: Sigil (Clerk's Ward; Hall of Records). Intrigue Power: At the end of a Challenge, the owning player can force a Warlord to lose his reward, and can gain the equivalent number of cards himself. ↻</text>
      <set>FNF</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Factol</type>
        <pt>12/3</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Factol Sarin</name>
      <text>Factol (Harmonium). Home: Sigil (The Lady's Ward; City Barracks). Unique. Personal Power: If Combat occurs for a Battlefield in Sigil, Factol Sarin may send both Warlords, their Battle Hands, and the Battlefield to discard. ☑</text>
      <set>FNF</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Factol</type>
        <pt>9/6</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Factol Skall</name>
      <text>Factol (Dustmen). Home: Sigil (Hive Ward; Mortuary). Unique. Personal Power: During his Opening Phase, the owning player can retrieve 1 Legion from the Dead-Book to his discard pile. </text>
      <set>FNF</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Factol</type>
        <pt>8/7</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Factol Terrance</name>
      <text>Factol (Athar). Home: Sigil (Lower Ward; Shattered Temple). Unique. Intrigue Power: May reduce an opposing avatar by 8 IS. ↻</text>
      <set>FNF</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Factol</type>
        <pt>9/6</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Factol's Favor</name>
      <text>Combat Power: Adds +5 CS to a good Legion.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Support</type>
        <Alignment>Good</Alignment>
        <pt>+5/0</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Faerie Queen Morwel</name>
      <text>Avatar, Eladrin, Tulani Ruler. Home: Arborea (Court Under the Stars). Unique. Intrigue Power: All Eladrin in Morwel's Battle Hand add their RR to her IS total. Realm Power: Morwel's nimbus can flip 1 opposing evil Warlord when she is involved in Intrigue. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>13/7</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Faerinaal, Queen's Consort</name>
      <text>Eladrin, Tulani. Home: Arborea (Court Under the Stars). Unique. Combat Power: Faerinaal adds an 8 CS bonus to his Battle Hand at the end of a Combat Challenge. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Eladrin</type>
        <pt>11/4</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Farastu</name>
      <text>Gehreleth, Farastu. Home: Carceri (Cathrys). Combat Power: The farastu can attack as an 11CS Legion, but it then goes to the Dead-Book at the end of the Challenge. 💀</text>
      <set>PNP</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Gehreleth</type>
        <pt>8/2</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Faunel</name>
      <text>Plane: The Outlands. (Gate to Beastlands). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Gate Town</type>
        <pt>6/4</pt>
        <Alignment>True Neutral</Alignment>
        <Quote>"Animals ain't fer hunting, ya leatherhead - they're the ones in charge hereabouts!"</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Fensir Rakka</name>
      <text>Home: Ysgard. Combat Power: Berserker.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>3/7</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Fire Mephit</name>
      <text>Home: Elemental Plane of Fire. Combat Power: Shock Troop.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>3/7</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Firre Troops</name>
      <text>Eladrin, Firre. Home: Arborea (Court Under the Stars). Intrigue Power: Terrorist.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Eladrin</type>
        <pt>7/3</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Flandal Steelskin</name>
      <text>Gnome god of smiths. Home: Bytopia (Dothion, Dothion). Unique. Personal Power: Flandal can cancel any one Fate card played against him or his Battle Hand. ↻ Realm Power: Any Fate: Item cards in Flandal's Battle Hand are increased in effect by 1CS. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>16/4</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Foecircle Portal</name>
      <text>Portal from Sigil's Lower Ward to any Realm. Spell Effect: Play during a Challenge to draw 2 cards into the Battle Hand. Realm Power: A player with the Lower Ward in his Victory Pool may play this card during a Challenge to add 1 CS to each Legion in his Battle Hand.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Foo Dog Pack</name>
      <text>Effect: Adds +3 CS to a good Legion.</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Support</type>
        <pt>+3/2</pt>
        <Alignment>Good</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Fortitude</name>
      <text>Plane: The Outlands. (Gate to Arcadia). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Gate Town</type>
        <pt>6/4</pt>
        <Alignment>True Neutral</Alignment>
        <Quote>"In this town, a body's only got one rule to remember: Be good or be dead. Neither is too difficult for most cutters, mind you."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Fortress of the Arcanaloth</name>
      <text>Plane: Gehenna (Khalas). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Site</type>
        <pt>5/5</pt>
        <Alignment>Lawful Evil</Alignment>
        <Quote>"If yer business was consortin' with the pit fiends and such o' the Blood Wars, ferretin' out secrets and cuttin' deals, ye'd want a home with vorpal defenses too!"</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Foxwoman</name>
      <text>Acolyte (Xaositects). Lycanthrope. Home: Outlands.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>7/3</pt>
        <Alignment>Chaotic Neutral</Alignment>
        <Quote>"Order as the way of the multiverse makes as much sense as only having one skin and one shape to wear at all times. Life is variety, darling."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Frey</name>
      <text>Vanir god of fertility. Home: Ysgard (Ysgard, Vanaheim). Unique. Combat Power: During Warlord Powers, Frey can change the battle to an Intrigue Challenge (start with Dissenting Opinions). ↻ Realm Power: In Combat, each elf, nic'Epona, and equinal Legion under Frey gains 1CS to its CS or its powers.</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>17/3</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Freya</name>
      <text>Vanir goddess of love and passion. Home: Ysgard (Ysgard, Vanaheim). Unique. Combat/Intrigue Power: If Freya correctly predicts a Challenge's outcome, she draws RR cards in addition to any normal results. ↻ Realm Power: During the Victory Phase, Freya can restore RR cards from the top of the discard to her player's Command Hand. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>16/4</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Gamakar the Studious</name>
      <text>Factol (Free League's temporary leader). Home: Sigil (Guildhall/Market Ward; Great Bazaar). Intrigue Power: May send one Warlord's Battle Hand (not currently involved in a Challenge) to that player's Command Hand. ↻</text>
      <set>FNF</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Factol</type>
        <pt>12/3</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Gaola</name>
      <text>Plane: Carceri (Colothys). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Town</type>
        <pt>6/4</pt>
        <Alignment>Neutral Evil</Alignment>
        <Quote>"Entertainment in Gaola? Well, you've got the fun o' watching' sods stumble to their deaths - or helpin' 'em along."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Garl Glittergold</name>
      <text>Gnome god of mischief. Home: Bytopia (Dothion, Dothion). Unique. Intrigue Power: If victorious, Garl's player draws two extra reward cards; each ally draws one extra. Realm Power: Garl steals all bonuses granted to an opposing Battle Hand by Fate: Items and gives them to his Battle Hand. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>19/1</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Garl's Faithful</name>
      <text>Acolyte (any gnome Warlord: Avatar), Gnome. Home: Bytopia (Dothion, Yeoman).</text>
      <set>PNP</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>8/2</pt>
        <Alignment>Lawful Neutral</Alignment>
        <Quote>"Small and clever suits us just fine, as it was Garl's intention that gnomes be overlooked until the game is in our favor."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Gate Key</name>
      <text>Effect: The Challenger can exchange the contested Battlefield for another from the Acting Player's Command Hand after Warlords are committed to the Challenge. (Used by the Acting Player only.)</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Gates of the Moon</name>
      <text>Plane: Ysgard (Ysgard). Home Realm of Selûne. If the holder of Selûne has this Battlefield in his Victory Pool, Selûne may use her Realm Power.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Gaze of the Bodak</name>
      <text>Effect: The target Legion's player must draw and discard a card, checking its RR. If the RR is greater than the target LEgion's CS, that Legion goes to the Dead-Book.</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Gazra the Pit Fiend</name>
      <text>Baatezu, Greater. Unique. Home: Baator. Combat Power: At the start of a Combat Challenge, Gazra can retrieve (summon) up to 3 baatezu Legions (9 CS total) from the discard pile to his Battle Hand. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Baatezu</type>
        <pt>10/5</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Gehenna</name>
      <text>An Acting Player who holds this Battlefield in his Victory Pool may retrieve 1 lawful or evil Legion from discard instead of normal draw during the Opening Phase.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Plane</type>
        <pt>2/8</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Gelugon Overlord</name>
      <text>Baatezu, Greater. Home: Baator (Caina). Combat Power: As Defender, the Overlord may freeze the contested Battlefield with his Aura of Cold. The Challenger must defeat the Overlord's Battle Hand by at least 8 CS to capture the frozen Battlefield.</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Baatezu</type>
        <pt>9/6</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Ghaele Elite</name>
      <text>Eladrin, Ghaele. Home: Arborea (Court Under the Stars). Intrigue Power: Aide.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Eladrin</type>
        <pt>10/0</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Githyanki</name>
      <text>Home: Astral Plane. Combat Power: Cutter.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>4/6</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Githzerai</name>
      <text>Home: Limbo. Combat Power: Shock Troop.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>4/6</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Glabrezu</name>
      <text>Tanar'ri, True. Home: The Abyss. Intrigue Power: The Glabrezu forces an opponent to discard his highest CS Legion and one Fate: Spell or Fate: Item card from his Command Hand.☑ </text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Tanar'ri</type>
        <pt>10/0</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Gladiator of Sigil</name>
      <text>Acolyte (Mercykillers). Tiefling. Home: Sigil (Hive Ward).</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>8/2</pt>
        <Alignment>Lawful Good</Alignment>
        <Quote>"I meet many here who've turned stag or offended the Lady herself, and justice is served when they've met my blade."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Glorium</name>
      <text>Plane: The Outlands. (Gate to Ysgard). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Gate Town</type>
        <pt>6/4</pt>
        <Alignment>True Neutral</Alignment>
        <Quote>"Don't care what ya meant, berk. I only care about what ya said, and for that you're gonna die."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Godsman Warrior</name>
      <text>Acolyte (Believers of the Source). Human. Home: Prime Material (Mystara). Combat Power: Spirit.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>4/6</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Godsmen Mark</name>
      <text>Acolyte (Believers of the Source). Combat Power: At the end of Combat, the Legion assigned this card may test one opposing Legion of the same CS or less, sending it to the Dead-Book.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Acolyte</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Golden Web Portal</name>
      <text>Portal from Sigil's Guildhall/Market Ward to any Realm. Spell Effect: Play during a Challenge to draw 2 cards into the Battle Hand. Realm Power: A player with the Guildhall/MArket Ward in his Victory Pool may play this card during Combat to add 1 CS to each Legion in his Battle Hand.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Good Holy Symbol</name>
      <text>Item, Magical. Effect: This symbol allows the possessing Warlord to use either the IS or the non-Realm power of an unflipped good Warlord: Avatar. (This card can stack in a Battle Hand without an accompanying Legion.)</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Goristro</name>
      <text>Tanar'ri, Lesser. Home: Abyss. Combat Power: If there is only one goristro in a Battle Hand, it fights as a 12CS Legion.</text>
      <set>PNP</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Tanar'ri</type>
        <pt>10/0</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Grandfather Oak</name>
      <text>Plane: Arborea (Arvandor). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm Town</type>
        <pt>6/4</pt>
        <Alignment>Chaotic Good</Alignment>
        <Quote>"Step outta line here, berk, and Grandfather Oak'll do a bit more than just rustle his leaves."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Gray Slaad</name>
      <text>Home: Limbo.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>9/1</pt>
        <Alignment>Chaotic Neutral</Alignment>
        <Quote>"Who cares about the outcome of the war? I'm here for the fireworks!"</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Graz'zt</name>
      <text>Tanar'ri, True; Abyssal Lord. Home: The Abyss (Azzagrat). Unique. Combat Power: At the end of Combat, all opposing tanar'ri Legions are sent to the Dead-Book. Realm Power: Graz'zt can Combat as a 13 CS Legion but doesn't discard as one at the end of battle unless defeated.</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>15/5</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Great Blade of Tasup</name>
      <text>Item, Artifact. Combat Effect: This artifact doubles the CS of the Legion using it. If the Legion belongs to the Harmonium faction, the artifact triples its CS.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>0/5</pt>
        <Alignment>Good</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Greater Coin of Fate</name>
      <text>Item, Artifact. Effect: This card can be played without a Legion or Warlord. Draw and discard to get RR: 1-4 adds double the RR in IS or CS to the Challenger; 5-8 adds double the RR in IS or CS to the Defender; 9 or 0 ends the Action Phase and flips all involved Warlords. 💀 Limit one per deck.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>0/0</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Green Slaad</name>
      <text>Slaad, Green. Home: Limbo. Intrigue Power: Terrorist.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Slaad</type>
        <pt>8/2</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Guardian Molydeus</name>
      <text>Effect: The Battlefield in a Challenge has a molydeus defending it. A Challenger's Battle Hand must exceed 11 IS or 30 CS to cancel this Fate and continue the Challenge normally. If not, the Challenger and Defenders are flipped and the Battlefield is discarded. Limit one per deck. 💀</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Guildhall/Market Ward</name>
      <text>Realm of Sigil.</text>
      <set>FNF</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield</type>
        <pt>4/6</pt>
        <Quote>"This twin ward is the site of more crossplanar alliances made for trade's sake than any other location within or outside the Great Wheel."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Gungnir</name>
      <text>Item, Artifact. Effect: Play this card without a Legion to send one Warlord to the discard. If Odin is among the player's unflipped Warlords, this Fate is discarded; otherwise, it goes to the Dead-Book. ☑/💀 Limit one per deck.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>0/0</pt>
        <Alignment>Good</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Guvner Bailiff</name>
      <text>Acolyte (Fraternity of Order). Planar. Home: Outlands (Ribcage). Combat Power: Guardian.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>3/7</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Guvner Mark</name>
      <text>Acolyte (Fraternity of Order). Combat/Intrigue Power: The LEgion assigned this card becomes lawful. If already lawful, the Legion gains +3 CS.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Acolyte</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Gwynarwhyf the Veiled</name>
      <text>Eladrin, Tulani Princess. Unique. Home: Arborea (Court Under the Stars). Intrigue Power: Gwynarwhyf's gaze causes 1 evil Warlord to withdraw from the Challenge and flip without adding any IS. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Eladrin</type>
        <pt>10/5</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Halfling Cleric</name>
      <text>Acolyte (Transcendent Order). Worships: Sheela Peryroyl. Home: Outlands (Sheela Peryroyl's Realm). Combat Power: Cutter.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>3/7</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Hamatula</name>
      <text>Baatezu, Lesser. Home: Baator.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Baatezu</type>
        <pt>8/2</pt>
        <Alignment>Lawful Evil</Alignment>
        <Quote>"We shall fight your fight, great one (until there are openings in the ranks of the greater baatezu...)."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Harbinger House</name>
      <text>Site of Sigil's Hive Ward.</text>
      <set>FNF</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield</type>
        <pt>5/5</pt>
        <Quote>"Harbinger House - the chant's that the barmies have taken over the asylum and think to give the Lady a laugh."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Hardhead Dwarves</name>
      <text>Acolyte (Harmonium). Dwarf. Home: Arcadia (Mr. Clanggedin).</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>6/4</pt>
        <Alignment>Lawful Neutral</Alignment>
        <Quote>"Me and the wife here can show you sods the way to greatness. Follow the path of law - our law - and pike the rest."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Hardhead Mark</name>
      <text>Acolyte (Harmonium). Combat Power: The Legion assigned this card can arrest two cards of the opposing Battle Hand, sending them to discard.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Acolyte</type>
        <pt>0/5</pt>
        <Alignment>Lawful</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Harp of Stars</name>
      <text>Item, Artifact. Combat Effect: If this Item is used in a Battle Hand, all Legions in the Battle Hand are at +2 CS for the duration of Combat. At the end of the Challenge, the Item goes to the Dead-Book, along with one Legion from the Battle Hand.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>0/5</pt>
        <Alignment>Neutral</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Hawk Lord</name>
      <text>Home: Beastlands (Hawk Lord's Eyrie). Unique. Personal Power: The Hawk Lord can stack up to six Legions of mixed alignment in her Battle Hand.</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Animal Lord</type>
        <pt>12/3</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Heartless Mark</name>
      <text>Acolyte (Fated). This card cannot be attached to a lawful good Legion. Combat Power: The Legion assigned this card can hold up to four additional Fate cards in its Battle Hand.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Acolyte</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Hezrou Desecrater</name>
      <text>Tanar'ri, True. Home: Abyss. Intrigue Power: Parasite.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Tanar'ri</type>
        <pt>9/1</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Hidden Treasure</name>
      <text>Spell Effect: The player of this card can immediately search through his draw pile for three cards to place in his Command Hand. 💀</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Hieracosphinx</name>
      <text>Acolyte (Xaositects). Sphinx. Home: Outlands (Ironridge). Intrigue Power: Parasite.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>7/3</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>High Grove of Alfheim</name>
      <text>Plane: Ysgard (Alfheim). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Site</type>
        <pt>5/5</pt>
        <Alignment>Chaotic Neutral</Alignment>
        <Quote>"It's like nothing you've ever seen, cutter! More than 100 redwood trees, each hundreds of feet tall and 50 feet wide, connected by rope bridges and platforms, and just crawling with elves!"</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Hill Giant</name>
      <text>Acolyte (Doomsguard). Hill giant. Home: Ysgard (Ysgard).</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>9/1</pt>
        <Alignment>Chaotic Neutral</Alignment>
        <Quote>"What'm I doin'? Practicin' fer Ragna...uh...when I gets ta break dat rainbow in Asgard."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Hin Archer</name>
      <text>Acolyte (Revolutionary League). Halfling. Home: Prime Material (Mystara). Intrigue Power: Advocate.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>5/5</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Hive Ward</name>
      <text>Realm of Sigil.</text>
      <set>FNF</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield</type>
        <pt>4/6</pt>
        <Quote>"The only law within the chaos of Hive Ward is the law of survival. Pike the rest."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Hobgoblin Deader</name>
      <text>Acolyte (Dustmen). Hobgoblin. Home: Prime Material (Toril). Combat Power: Shock Troop.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>2/8</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Hod</name>
      <text>Aesir god of smithcraft. Home: Ysgard (Nidavellir, Nidavellir). Unique. Personal Power: Hod is immune to Warlord powers at all times. Flip Hod to share this immunity with one other Warlord in Intrigue. ↻ Realm Power: Hod can double the effect of any Fate: Item card during a Challenge. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>12/8</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Holy Ground</name>
      <text>Spell Effect: Place on a Battlefield in a Victory Pool to add 1VP to it. Limit one per deck.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Honorable Passing</name>
      <text>Combat Effect: This spell sends one opposing good Legion of 8 CS or less to the Dead-Book.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Hope Incarnate</name>
      <text>Combat Power: Adds +6 CS to a good Legion.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Support</type>
        <pt>+6/0</pt>
        <Alignment>Good</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Hopeless</name>
      <text>Plane: Outlands. (Gate to Gray Waste). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Gate Town</type>
        <pt>6/4</pt>
        <Alignment>True Neutral</Alignment>
        <Quote>"Bright clothes stick out here like a deva in the Abyss. Help the natives find ya to tear ya apart..."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Hound Hunters</name>
      <text>Archon, Hound. Home: Mount Celestia. Combat Power: Guardian.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Archon</type>
        <pt>4/6</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Howler</name>
      <text>Home: Pandemonium. Combat Power: Cutter.</text>
      <set>PNP</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>3/7</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Hruggek</name>
      <text>Bugbear God. Home: Pandemonium (Cocytys; Hruggekolohk). Unique. Combat Power: Hruggek or his Legions are immune to Warlord powers in Combat. Realm Power: If Hruggek wins a battle, all opposing Legions go to the Dead-Book. ↻</text>
      <set>RNR</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>10/10</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Hruggek's Symbol</name>
      <text>Item, Magical. Effect: This magical symbol allows the possessing Warlord to use either Hruggek's IS or Combat Power. (It can be stacked in a Battle Hand without a Legion.)</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Hruggekolohk</name>
      <text>Plane: Pandemonium. Home Realm of Hruggek. If the holder of Hruggek has this Battlefield in his Victory Pool, Hruggek may use his Realm Power.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Hydroloth</name>
      <text>Yugoloth, Lesser. Home: Lower Planes. Combat Power: Spirit.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Yugoloth</type>
        <pt>5/5</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Ilsensine</name>
      <text>Illithid God-Brain. Home: Outlands (Caverns of Thought). Unique. Combat Power: Fate: Spell cards cast from Ilsensine's Battle Hand cannot be negated by any means. ↻ Realm Power: Ilsensine can cancel any Fate card or reverse it so it affects only the card's player. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>12/8</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Indep Mark</name>
      <text>Acolyte (Free League). Combat/Intrigue Power: The Legion assigned this card is immune to Legion powers of other factions.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Acolyte</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Inkwell Portal</name>
      <text>Spell. Portal from Sigil's Clerk's Ward to any Plane. Spell Effect:	Play during a Challenge to draw two cards into the Command Hand. Realm Power: A player who holds the Clerk's Ward in his Victory Pool may play this card during an Intrigue Challenge to add 10 IS to his Warlord's total.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Inquisitive Kender</name>
      <text>Acolyte (Society of Sensation). Kender prime. Home:	Prime Material (Krynn). Combat Power:	Shock Troop.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>5/5</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Invite to Battle</name>
      <text>Effect: Play this card when a Combat Challenge is announced, before a Defender is proclaimed. The Warlord who receives these orders must become the Defender.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Iron City of Dis</name>
      <text>Plane: Baator (Dis). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Town</type>
        <pt>6/4</pt>
        <Quote>"Step carefully hereabouts - not even the barmiest of Sensates'd enjoy brushing against a building of searing iron."</Quote>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Jotunheim</name>
      <text>Plane: Ysgard (Ysgard). Home Realm of Surtr and Thrym. If the holder of either Avatar has this Battlefield in his Victory Pool, that Avatar may use his Realm Power.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Judge Arcane</name>
      <text>Acolyte (Fraternity of Order). Human. Home: Arcadia (Marduk). Intrigue Power:	Diplomat.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>4/6</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Kelubar</name>
      <text>Gehreleth, Kelubar. Home: Carceri (Cathrys).</text>
      <set>PNP</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Gehreleth</type>
        <pt>9/1</pt>
        <Alignment>Chaotic Evil</Alignment>
        <Quote>"The carrion stench of a ghast seems like delicate perfume if you compare it to the smell of kelubar slime."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Kochrachon</name>
      <text>Baatezu, Lesser. Home: Baator.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Baatezu</type>
        <pt>6/4</pt>
        <Alignment>Lawful Evil</Alignment>
        <Quote>"All an addle-cove tends to remember about meeting a kochrachon is pain beyond pain."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Lance of Pain</name>
      <text>Combat Power: Adds +3CS to a non-evil Legion; +4CS to an evil Legion.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>+3/2</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Lantern Archon</name>
      <text>Home: Mount Celestia. Combat Power: Martyr.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Archon</type>
        <pt>1/9</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Larvae</name>
      <text>Home: Lower Planes. Combat Power: Horde.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <Alignment>Neutral Evil</Alignment>
        <pt>1/9</pt>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Lawful Holy Symbol</name>
      <text>Item, Magical. Effect: This symbol allows the possessing Warlord to use either the IS or the non-Realm power of an unflipped lawful Warlord: Avatar. (This card can stack in a Battle Hand without an accompanying Legion.)</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Lazzaret the Brown</name>
      <text>Human Wizard. Home: Prime Material (Oerth). Unique. Intrigue Power: Wizard Eye allows the possessing player to look at the top card of 1 opponent's draw pile. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Human</type>
        <pt>8/7</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Legionnaires of the Light</name>
      <text>Acolyte (any good Warlord: Avatar). Home: Outlands (Excelsior). Combat Power: Shock Troop.</text>
      <set>PNP</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>5/5</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Legions Mutiny!</name>
      <text>Effect: The target Warlord's Battle Hand goes rogue; all his Legions and Fate return to the player's Command Hand.</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Lemure Patrol</name>
      <text>Effect: Adds +3 CS to an evil Legion.</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Support</type>
        <pt>+3/2</pt>
        <Alignment>Evil</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Leonal</name>
      <text>Guardinal, Leonal. Home: Elysium. Combat Power: The leonal's roar can send 1 opposing Legion of 7 CS or less to the Dead-Book. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Guardinal</type>
        <pt>10/0</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Light Aasimon</name>
      <text>Home: Upper Planes. Combat Power: Blinding light sends all non-good Legions in the opposing Battle Hand to the opponent's Command Hand. ☑</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>9/1</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Lillend</name>
      <text>Home: Ysgard (Gates of the Moon). Combat Power: Cutter.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>5/5</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Limbo</name>
      <text>During his Resolution Phase, the Acting Player who holds this Battlefield in his Victory Pool may discard his entire Command Hand and immediately draw six new cards.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Plane</type>
        <pt>2/8</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Lizard Lord</name>
      <text>Home: Beastlands (Lizard Lord's Marsh). Unique. Intrigue Power: Hypnotism can force any Warlord to ally on the Lizard Lord's side. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Animal Lord</type>
        <pt>12/3</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Lizard Man</name>
      <text>Acolyte (Revolutionary League). Home: Outlands (Semuanya's Bog). Combat Power: Cutter.</text> 
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>5/5</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Loki</name>
      <text>Half-Aesir/half-giant god of mischief and strife. Home: Pandemonium (Pandesmos, Winter's Hall). Unique. Intrigue Power: When used as a Challenger, Loki adds 1IS to chaotic Warlords and 2IS to evil Warlords allied with him. Realm Power: If Loki wins in Intrigue, his player gains one reard card per ally and each ally receives one less reward card. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>18/2</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Lolth</name>
      <text>Drow goddess of spiders. Home: Abyss (Demonweb Pits). Unique. Combat Power: Lolth's swift strike adds 8CS to her Battle Hand. ↻ Realm Power: If Lolth is victorious in Combat, all opposing Legions go to the Dead-Book and their Warlord is discarded. ☑</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>14/6</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Lolth's Grove</name>
      <text>Realm (abandoned). Plane: Arborea (Olympus, Arvandor). Former Home Realm of Lolth. If this Battlefield is in a player's Victory Pool, the player can force Lolth to flip or unflip at any time. ☑</text>
      <set>PNP</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Lord Hwhyn</name>
      <text>Guardinal, Equinal. Home: Elysium. Unique. Combat Power: At the end of a Combat Challenge, Lord Hwhyn can send an opposing Legion of 4 CS minimum to the Dead-Book. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Guardinal</type>
        <pt>8/7</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Lord Rhanok</name>
      <text>Guardinal, Cervidal. Home: Elysium. Unique. Combat/Intrigue Power: If Lord Rhanok is defeated, he discards all Fate cards from the Command Hand of an opponent in the Challenge. ☑</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Guardinal</type>
        <pt>8/7</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Lord Tenarrus</name>
      <text>Tanar'ri, True, Balor. Home: Abyss. Unique. Combat Power: Lord Tenarrus may use his fiery aura to send 1 opposing Legion of 6 CS or less to discard. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Tanar'ri</type>
        <pt>10/5</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Lost Comrade Returns</name>
      <text>Spell Effect: Retrieve 1 card from the Dead-Book and put it into the Command Hand. 💀</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Lower Planar Conscription</name>
      <text>Effect: Place any evil Legions into Battle Hands (obeying stacking limits) and draw new cards to the Command Hand to replace them.</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
        <Alignment>Evil</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Lower Ward</name>
      <text>Realm of Sigil.</text>
      <set>FNF</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield</type>
        <pt>4/6</pt>
        <Quote>"The only things that stir the air within the smoke here are the thieving sods swinging from the leafless gallows trees."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Lupinal</name>
      <text>Guardinal, Lupinal. Home: Elysium.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Guardinal</type>
        <pt>6/4</pt>
        <Alignment>Neutral Good</Alignment>
        <Quote>"There's nary a cutter alive or dead who can escape a lupinal pack when they've a howl up."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Mace of Misery</name>
      <text>Combat Power: Adds +3CS to a non-neutral Legion; +4CS to a neutral Legion.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>+3/2</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Madhouse</name>
      <text>Plane: Pandemonium (Pandesmos). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Town</type>
        <pt>6/4</pt>
        <Alignment>Chaotic Evil</Alignment>
        <Quote>"The barmies here ain't dangerous, so long as a body's tougher than them."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Major Transformation</name>
      <text>Combat Effect: In Combat, the Warlord uses his IS as CS. The Warlord is considered a Legion for the duration of the Challenge and is discarded at the end of battle. 💀</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Maladomini</name>
      <text>Plane: Baator (7th layer).</text>
      <set>PNP</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Layer</type>
        <pt>4/6</pt>
        <Alignment>Lawful Evil</Alignment>
        <Quote>"In Maladomini, one can find miles of long-forgotten ruined cities - all products of the mad archduke's whims - and among them are those who've fled the Blood Wars."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Malaetar Rider</name>
      <text>Tiefling and Mount. Home: Outlands.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Tiefling</type>
        <pt>9/1</pt>
        <Alignment>Lawful Neutral</Alignment>
        <Quote>"Temperamental beasts, they are. But once broken for riding, a malaetar can outpace anything on the Great Wheel this side of an addle-coved modron on parade."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Malbolge</name>
      <text>Plane: Baator (6th layer).</text>
      <set>PNP</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Layer</type>
        <pt>4/6</pt>
        <Alignment>Lawful Evil</Alignment>
        <Quote>"''Look up? I'm not falling for that old trick!'' - the soon-to-be-named Trystek the Pulped."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Malelephant</name>
      <text>Home: Lower Planes. Combat/Intrigue Power: Vapor breath counteracts the effects of another LEgion power immediately when it is used. ☑</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>8/2</pt>
        <Alignment>Lawful Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Mane</name>
      <text>Acolyte (Xaositects). Tanar'ri, least. Home: Abyss (Mountain of Woe). Combat Power:	Horde.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>1/9</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Marilith Colonel</name>
      <text>Tanar'ri, True. Home: The Abyss. Combat Power: The Marilith can send 1 opposing Legion of 5 CS minimum to the Dead-Book. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Tanar'ri</type>
        <pt>10/5</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Marisa</name>
      <text>Human Mage/Thief. Unique. Home: Prime Material (Toril). Intrigue Power: Marisa can force any Warlord except the Challenger to switch sides for one Challenge. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Human</type>
        <pt>8/7</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Marraenoloth Pilot</name>
      <text>Spell Effect: Adds 12IS to a Warlord: Avatar in an Intrigue Challenge for an evil Battlefield.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Marraenoloth Skiff</name>
      <text>Effect: The affected Warlord gains a bonus of +8 IS to conquer an evil Battlefield by Intrigue.</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Mass Desertion</name>
      <text>Effect: All Legions of any one player are discarded from his Command Hand and all Battle Hands. 💀 Limit one per deck.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Massacre in Baator</name>
      <text>Effect: Draw and discard a card, noting its RR. That number of opposing baatezu Legions are sent to the Dead-Book from one player's Command and Battle Hands. Flip one of your CE Warlords to cast this spell. Limit one per deck.</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Mausoleum of Chronepsis</name>
      <text>Plane: The Outlands. Home Realm of Chronepsis. If the holder of Chronepsis has this Battlefield in his Victory Pool, Chronepsis may use its Realm Power.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Mechanus</name>
      <text>During his Opening Phase, an Acting Player who holds this Battlefield in his Victory Pool may draw three cards rather than two, then discard the one of his choice.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Plane</type>
        <Alignment>Lawful Neutral</Alignment>
        <pt>2/8</pt>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Mediator</name>
      <text>Combat Power: Adds +5 CS to a neutral Legion.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Support</type>
        <pt>+5/0</pt>
        <Alignment>Neutral</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Mellinos the Rrakkmal</name>
      <text>Githzerai Lord. Unique. Home: Limbo. Combat Power: If defeated in a Combat Challenge, Mellinos can be discarded to force the contested Battlefield to be discarded. ☑</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Githzerai</type>
        <pt>10/5</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Mephit Swarm</name>
      <text>Effect: Adds +3 CS to a neutral Legion.</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Support</type>
        <pt>+3/2</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Mercykiller Paladin</name>
      <text>Effect: Adds +3 CS to a good Legion.</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Support</type>
        <pt>+3/2</pt>
        <Alignment>Good</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Merratet</name>
      <text>Plane: Ysgard (Ysgard). Home Realm of Bast. If the holder of Bast has this Battlefield in his Victory Pool, Bast may use her Realm Power.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Merrshaulk</name>
      <text>Yuan-ti god. Home: Abyss (Smaragd). Unique. Combat: Poison reduces two opposing Legions by 3CS each before CS totals are compared. ↻ Realm Power: If he is defeated, all Legions opposing Merrshaulk are sent to the Dead-Book after Combat. ☑</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>12/8</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Mezzoloth</name>
      <text>Yugoloth, Lesser. Home: Lower Planes. Combat Power: Any Fate: Item card attached to this Legion is +2 CS in effect.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Yugoloth</type>
        <pt>9/1</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Mimir</name>
      <text>Item, Magical. Effect: Draw a card and use its RR as an IS bonus in an Intrigue Challenge. This item can stack in a Battle Hand without Legions, and returns to the Command Hand after Combat.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Minauros</name>
      <text>Plane: Baator (3rd layer).</text>
      <set>PNP</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Layer</type>
        <pt>4/6</pt>
        <Quote>"There are more secrets - dead, alive, and otherwise - buried under the muck o' this layer than the Lady of Pain ever knew. I'll tell you a few, berk, for a price. . . ."</Quote>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Minauros the Sinking</name>
      <text>Plane: Baator (Minauros). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Town</type>
        <pt>6/4</pt>
        <Alignment>Lawful Evil</Alignment>
        <Quote>"No matter where a body goes in this burg, you're up to your neck in either baatezu or much. Either way, you're a dead cutter."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Mines of Marsellin</name>
      <text>Plane: Acheron (Thuldanin). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Site</type>
        <pt>5/5</pt>
        <Alignment>Lawful Neutral</Alignment>
        <Quote>"Depending on which leatherheads you believe, the Mines are filled with workers mining Acheron's precious metals, or they're brimming with the flotsam of a thousand lost campaigns, or they're empty caverns with an echo that'll last for years."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Minion of Set</name>
      <text>Acolyte (Set). Home: Baator (Ankhwugaht). Combat Power: When following Set, this Legion can turn into animal form and double its CS. After Combat, this Legion goes to the Dead-Book. 💀</text>
      <set>PNP</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>4/6</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Minor Magistrate</name>
      <text>Acolyte (Fraternity of Order). Human. Home: Sigil (The Lady's Ward: City Courts).</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>3/7</pt>
        <Alignment>Lawful Neutral</Alignment>
        <Quote>"Maxlor? Like him or hate him, he's the youngest Guvner I've ever seen who undid a pit fiend's peel and lived to laugh about it."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Mjolnir</name>
      <text>Item, Artifact. Effect: Adds 10CS to a good Legion; adds 15CS to a Legion: Acolyte of Thor. If wielded by Thor, he can enter Combat as a 14CS Legion with the "Spirit" power. Limit one per deck.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>0/0</pt>
        <Alignment>Good</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Modron Procession</name>
      <text>Spell Effect: All Modrons in play are at +3 CS until this player's nect Resolution Phase. At that time, all Modrons of 3 CS or less go to discard, as does this card.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Modron Sentries</name>
      <text>Effect: Adds +3 CS to a neutral Legion.</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Support</type>
        <pt>+3/2</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Molydeus Magistrate</name>
      <text>Tanar'ri, Guardian. Home: The Abyss. Intrigue Power: The Molydeus Magistrate gains +6 IS in any Challenge with a tanar'ri Warlord on the opposing side.</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Tanar'ri</type>
        <pt>10/5</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Monodrone</name>
      <text>Home: Mechanus. Combat Power: Guardian.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Modron</type>
        <pt>1/9</pt>
        <Alignment>Lawful Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Monster Summons</name>
      <text>Spell Effect: Upon playing this card, the player draws a card and discards it, checking its RR, then draws that many additional cards to his Command Hand.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Moon Dog</name>
      <text>Acolyte (Transcendent Order). Home: Elysium (Eronia). Combat Power: Shock Troop.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>6/4</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Moon's Rose Portal</name>
      <text>Portal from Sigil's The Lady's Ward to any Realm. Spell Effect: Play during a Challenge to draw 2 cards into the Battle Hand. Realm Power: A player with The Lady's Ward in his Victory Pool may play this card during Combat to add 1 CS to each Legion in his Battle Hand.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Mount Celestia</name>
      <text>The Acting Player who holds this Battlefield in his Victory Pool may discard this card during his Resolution Phase to search his draw pile for two cards of his choice and place them atop the draw pile. ☑</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Plane</type>
        <pt>2/8</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Mount Olympus</name>
      <text>Any player who holds this Battlefield in his Victory Pool may discard it to counteract one Fate card as it is played. ☑</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Planar Pathway</type>
        <pt>3/7</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Movanic Deva</name>
      <text>Aasimon, Deva. Home: Upper Planes. Intrigue Power: Aide.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Aasimon</type>
        <pt>8/2</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Muamman Duathal</name>
      <text>Dwarf god of adventures. Home: Ysgard (Nidavellir, Nidavellir). Unique. Combat Power: Muamman sends two opposing Legions of 5CS or less to discard. ↻ Realm Power: Muamman keeps RR Legions in his Battle Hand after Combat ends. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>13/7</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Nabassu</name>
      <text>Tanar'ri, Greater. Home: The Abyss. Combat Power: Berserker.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Tanar'ri</type>
        <pt>6/4</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Nalfeshnee Captain</name>
      <text>Tanar'ri, True. Home: The Abyss. Combat Power: The Nalfeshnee Captain may make a Color spray attack, reducing an opposing 1 Legion -3 CS. A Legion brought to 0 CS or less is discarded immediately. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Tanar'ri</type>
        <pt>10/5</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Naratyr</name>
      <text>Plane: Abyss (Thanatos). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm Town</type>
        <pt>6/4</pt>
        <Alignment>Chaotic Evil</Alignment>
        <Quote>"Put me in the dead-book, will ya? I'm already there, ya leatherhead!"</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Native of Sigil</name>
      <text>Effect: The attached Legion becomes a member of any one Faction of Sigil (owner's choice).</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Acolyte</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Nectar of Life</name>
      <text>Plane: Mount Celestia (Lunia). Home Realm of Bahamut. If the tholder of Bahamut has this Battlefield in his Victory Pool, Bahamut may use his Realm Power.</text>
      <set>PNP</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Nephythys</name>
      <text>Egyptian goddess of the dead. Home: Arborea (Pelion, Amun-thys). Unique. Combat Power: Nephthys can retrieve two Fate: Items from her discard and put them in her Battle Hand at the start of Combat. ↻ Realm Power: Nephthys gains 8IS when opposing Set in Intrigue, or 1S per Legion when opposing Set in Combat.</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>15/5</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Nessus</name>
      <text>Plane: Baator (9th layer).</text>
      <set>PNP</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Layer</type>
        <pt>4/6</pt>
        <Alignment>Lawful Evil</Alignment>
        <Quote>"In the nether pit of Nessus, the Dark Eight meet at Malsheem, and 'tis said that those who hear their plans for the Blood War drink willfully from the River Styx to forget."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Neutral Holy Symbol</name>
      <text>Item, Magical. Effect: This symbol allows the possessing Warlord to use either the IS or the non-Realm power of an unflipped neutral Warlord: Avatar. (This card can stack in a Battle Hand without an accompanying Legion.)</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Nic'Epona</name>
      <text>Home: Outlands. Combat Power: Stampede forces the discard of all Legions of 3 CS or less from the opposing Battle Hand. ☑</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>6/4</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Nidavellir</name>
      <text>Plane: Ysgard. Home Realm of Hod and Muamman Duathal. If the holder of either Avatar card has this Battlefield in his Victory Pool, that avatar may use his Realm Power.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Night Hag</name>
      <text>Home: Lower Planes.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>6/4</pt>
        <Alignment>Neutral Evil</Alignment>
        <Quote>"I've a lovely brace of larvae here, what ye can steam, broil, eat raw, or recruit for th' front - 'tis yer choice!"</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Nightmare</name>
      <text>Effect: Adds 3IS to an evil Warlord or saves it from going to the discard or the Dead-Book.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Support</type>
        <pt>0/5</pt>
        <Alignment>Evil</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Njord</name>
      <text>Vanir god of the sea. Home: Ysgard (Ysgard, Vanaheim). Unique. Combat Power: Each evil Legion fighting Njord's Legions is reduced by 1CS for one Challenge. ↻ Realm Power: At the end of a Challenge, Njord can force another Warlord of 17IS or less to discard. ☑</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>14/6</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Norse Dwarves</name>
      <text>Home: Ysgard (Ysgard, Asgard). Combat Power: Spirit.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>3/7</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Notice of Secundus</name>
      <text>Combat Power: Adds +6 CS to a neutral Legion.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Support</type>
        <pt>+6/0</pt>
        <Alignment>Neutral</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Noviere Raider</name>
      <text>Eladrin, Noviere. Home: Arborea (Court Under the Stars). Combat Power: Net discards a Fate: Item card from the opposing Battle Hand. ☑</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Eladrin</type>
        <pt>4/6</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Nupperibo</name>
      <text>Baatezu, Least. Home: Baator. Combat Power: Horde.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Baatezu</type>
        <pt>1/9</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Nupperibo Host</name>
      <text>Effect: Adds +5 CS to an evil Legion.</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Support</type>
        <pt>+5/0</pt>
        <Alignment>Evil</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Nycaloth Warrior</name>
      <text>Yugoloth, Greater. Home: Lower Planes. Intrigue Power: The owning player can look at the Command Hands of up to two opposing Warlords' players. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Yugoloth</type>
        <pt>10/5</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Occupying Forces</name>
      <text>Effect: At the end of Combat, the Challenger's winning Legions are placed under the new Battlefield in his Victory Pool, despite any other cards played. If the Battlefield is discarded, the Legions are also discarded. 💀 Limit one per deck.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Octon</name>
      <text>Home: Mechanus. Intrigue Power: Advocate.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Modron Hierarch</type>
        <pt>10/0</pt>
        <Alignment>Lawful Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Odin</name>
      <text>Aesir god of war and wisdom. Home: Ysgard (Ysgard, Asgard). Unique. Combat Power: Battle Hand goes berserk, adding 2CS to all Legions and 3CS to all Acolytes of Odin. ↻ Realm Power: This player can look into another's Command or Battle Hand and discard two cards. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>20/0</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Ogre Mage</name>
      <text>Acolyte (Society of Sensation). Ogre mage. Home: Outlands (Excelsior).</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>7/3</pt>
        <Alignment>Lawful Evil</Alignment>
        <Quote>"A cutter simply hasn't lived until he's tried shapechanging. To share a creature's shape is to understand its world through its senses."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Old Hannirian</name>
      <text>Home: The Outlands (Spire). Unique. Intrigue Power: When this Warlord participates in a Challenge, the owning player may discard 1 Fate: Item card from his Command Hand and add twice its CS bonus to Old Hannirian's IS for this Challenge. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord</type>
        <pt>12/3</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Olympus</name>
      <text>Plane: Arborea (Olympus). Home Realm of Olympian Avatars. If the holder of any Olympian avatars has this Battlefield in his Victory Pool, those Avatars may use their Realm Powers.</text>
      <set>PNP</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Order's Battalion</name>
      <text>Acolyte (any lawful Warlord: Avatar). Home: Arcadia (Buxenus, Melodia).</text>
      <set>PNP</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>8/2</pt>
        <Alignment>Lawful Neutral</Alignment>
        <Quote>"No matter what the cost, we are sworn to do away with the lawlessness of the tanar'ri and their ilk, should it take a fortnight or an eternity."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Oread</name>
      <text>Home: Arborea, Beastlands. Combat Power: Martyr.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>3/7</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Orryx</name>
      <text>Home: Carceri (Cathrys). Combat Power: May use magic jar to send the opposing Legion with the highest CS to the Dead-Book. ↻</text>
      <set>FNF</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Shadow Fiend</type>
        <pt>10/5</pt>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Osyluth</name>
      <text>Baatezu, Lesser. Home: Baator. Combat Power: Guardian.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Baatezu</type>
        <pt>3/7</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Outsider Archer</name>
      <text>Human Warrior. Home: Prime Material (Toril). Combat Power: Shock Troop.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Human</type>
        <pt>2/8</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Palace of Judgment</name>
      <text>Plane: The Outlands. Home Realm of Yen-Wang-Yeh. If the holder of Yen-Wang-Yeh has this Battlefield in his Victory Pool, Yen-Wang-Yeh may use his Realm Power.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Paladin</name>
      <text>Acolyte (Fraternity of Order). Human prime. Home: Prime Material (Krynn). Intrigue Power: Aide.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>5/5</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Pandemonium</name>
      <text>Any player who holds this Battlefield in his Victory Pool gains two additional reward cards when acting as a Defender in Combat or Intrigue.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Plane</type>
        <pt>2/8</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Pandemonium Madness</name>
      <text>Spell Effect: The player of this spell causes an unflipped Warlord of his choice and its Battle Hand to flip.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Parai</name>
      <text>Home: Mechanus. Combat Power: The parai can send one opposing Legion to the Dead-Book (opponent chooses). ☑</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>5/5</pt>
        <Alignment>Lawful Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Pazrael</name>
      <text>Tanar'ri, Abyssal Lord. Home: The Abyss (Torremor). Unique. Combat Power: If Pazrael is defeated, the opposing player's Command Hand is discarded. ☑ Realm Power: If Pazrael is defeated in Intrigue, all Warlords of 1 opponent are flipped. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>15/5</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Pazrael's Onslaught</name>
      <text>Effect: Adds 2CS to each Legion in a CE Warlord's Battle Hand; adds 3CS to each Legion in Pazrael's Battle Hand.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Peace Compact</name>
      <text>Effect: The current game's victory conditions are permanently reduced by 6 VP. (If anyone currently has a VP total equal to or greater than the new victory conditions, the player with the highest VP immediately wins the game.)</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Perigon</name>
      <text>Factol (Revolutionary League's temporary leader). Home: Prime Material (Oerth). Combat/Intrigue Power: Can copy the power of any Warlord in play.</text>
      <set>FNF</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Factol</type>
        <pt>9/6</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Phlegethos</name>
      <text>Plane: Baator (4th layer).</text>
      <set>PNP</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Layer</type>
        <pt>4/6</pt>
        <Alignment>Lawful Evil</Alignment>
        <Quote>"It's no use dancing around to avoid the flames. If yer trespassin' hereabouts, the fires know it and cuddle up close to you till the baatezu can get around to dealing with you."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Phylaras</name>
      <text>Ysgard (Ysgard). Unique. Intrigue Power: When participating in a Challenge, Phylaras may be flipped to prevent the use of any further Warlords' Intrigue Powers during the Challenge. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Bariaur Lord</type>
        <pt>8/7</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Piscoloth</name>
      <text>Yugoloth, Greater. Home: Lower Planes. Intrigue Power: Advocate.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Yugoloth</type>
        <pt>8/2</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Plague-Mort</name>
      <text>Plane: Outlands. (Gate to Abyss). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Gate Town</type>
        <pt>6/4</pt>
        <Quote>"All the chaos and misery of the Abyss here on the Outlands - definitely a fiend's home away from home."</Quote>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Plains of Gallenshu</name>
      <text>Plane: The Abyss.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Chaotic Evil</Alignment>
        <Quote>"The thundering, constant, wasted motion! Everything is thick choking dust, boredom, harsh blue light, sudden death."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Planetar General</name>
      <text>Aasimon, Planetar. Home: Upper Planes. Combat Power: The Planetar General can conjure a vorpal blade to add 6 CS to his Battle Hand's total or send an opposing Legion of 6 CS or less to the Deadh Book. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Aasimon</type>
        <pt>10/5</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Political Scapegoat</name>
      <text>Effect: Play this card when an Intrigue Challenge is announced, before any Defenders are proclaimed. The Warlord who receives these orders must participate in the Challenge.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Portal of Pain</name>
      <text>Portal from Sigil's Hive Ward to any Realm. Spell Effect:	Play during a Challenge to draw 2 cards into the Battle Hand. Realm Power: A player with the Hive Ward in his Victory Pool may play this card during Combat to add 1 CS to each Legion in his Battle Hand.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Powers of Evil Intervene</name>
      <text>Effect: The player's evil Warlord is successful despite CS or IS totals in Combat or Intrigue. If the Warlord is the Challenger, he wins the Battlefield automatically. 💀</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <Alignment>Evil</Alignment>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Powers of Good Intervene</name>
      <text>Effect: The player's good Warlord is successful despite CS or IS totals in Combat or Intrigue. If the Warlord is the Challenger, he wins the Battlefield automatically. 💀</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <Alignment>Good</Alignment>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Powers of Neutrality Intervene</name>
      <text>Effect: The player's neutral Warlord is successful despite CS or IS totals in Combat or Intrigue. If the Warlord is the Challenger, he wins the Battlefield automatically. 💀</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <Alignment>True Neutral</Alignment>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Press Gang</name>
      <text>Effect: Retrieve a Legion card from the discard pile and place it into a Battle Hand (ignoring all stacking limitations).</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Prime Summons I</name>
      <text>Spell Effect: This spell summons 1 Legion of 4 CS or less to the Prime Material Plane. The spell has no effect on a Legion whose home plane is the Prime Material.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Prime Summons II</name>
      <text>Spell Effect: Summons 1 opposing Legion of 6 CS or less to the Prime Material Plane (discard the Legion). Legions from the Prime Material are immune.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Prime Summons III</name>
      <text>Spell Effect: Summons 1 opposing Legion of 8 CS or less to the Prime Material Plane (discard the Legion). Legions from the Prime Material are immune.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Prime Summons IV</name>
      <text>Spell Effect: This spell summons 1 Legion of 10 CS or less, or 1 Warlord of 11 IS or less, to the Prime Material Plane. (Discard the victim.) Legions and Warlords from the Prime Material are immune.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Primus</name>
      <text>Modron god and leader. Home: Mechanus (Regulus). Unique. Combat Power: If Primus wins in Combat, its Legions go to the Command Hand; if it loses, they go to the Dead-Book. Realm Power: In Combat, Primus summons RR modrons from discard and adds them to its Battle Hand during Warlord Power. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>18/2</pt>
        <Alignment>Lawful Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Prince Levistus</name>
      <text>Baatezu, Lord of the Fifth. Home: Baator (Stygia). Unique. Combat Power: Lightning sends three opposing Legions to discard. ↻ Realm Power: If Levistus is defeated, he can send two unflipped amnizu Warlords of any player to the discard. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>17/3</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Prismatic Battlesphere</name>
      <text>Spell Effect: Play this card at the start of a Challenge to prevent uninvolved Warlords from using Fate cards. Only Warlords involvd in the Challenge may play Fate cards.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Prisoners of War</name>
      <text>Effect: All opposing Legions and Fate cards discarded in this Challenge go to the Dead-Book instead of the discard pile or Command Hand.</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Protection vs Fate</name>
      <text>Spell Effect: This spell counteracts the effects of one Fate card immediately after that card is played. (Discard both cards.)</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Protection vs Legions</name>
      <text>Spell Effect: This card counteracts the effects of a Legion Power immediately after that Power is used.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Protection vs Warlords</name>
      <text>Spell Effect: This card counteracts the effects of a Warlord Power immediately after that Power is used.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Proxy of Chaos</name>
      <text>Spell Effect: The attached Legion's power of "Berserker" is replaced for one Combat Challenge. Discard the Legion and this Fate to force RR Legions out of an opposing Battle Hand in Combat.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
        <Alignment>Chaotic</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Proxy of Chaos II</name>
      <text>Spell Effect: The attached Legion's power of "Terrorist" is replaced for one Intrigue Challenge. Send the Legion and this Fate to the Dead-Book to force any involved Warlords to discard a number of cards equal to the Legion's CS. 💀</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Proxy of Evil</name>
      <text>Spell Effect: The attached Legion's power of "Horde" is replaced for one Combat Challenge. Draw and discard to get RR; add the RR to the CS of the Legion.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
        <Alignment>Evil</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Proxy of Evil II</name>
      <text>Spell Effect: The attached Legion's power of "Parasite" is replaced for one Intrigue Challenge. At the start of the Power Caucus, discard the Legion and this Fate to subtract the Legion's CS from an opposing Warlord's IS and cancel the Warlord's powers.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
        <Alignment>Evil</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Proxy of Good</name>
      <text>Spell Effect: The attached Legion's power of "Martyr" is replaced for one Combat Challenge. The Legion and Fate are the only cards discarded out of the Battle Hand at the end of the Challenge.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
        <Alignment>Good</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Proxy of Good II</name>
      <text>Spell Effect: The attached Legion's power of "Aide" is replaced for one Intrigue Challenge. Discard the Legion and this Fate to add double the Legion's CS to the Warlord's IS.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
        <Alignment>Good</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Proxy of Law</name>
      <text>Spell Effect: The attached Legion's power of "Guardian" is replaced for one Combat Challenge. If the Legion and this Fate are sent to the Dead-Book, the Challenger can claim the Battlefield despite Challenge or Fate results. 💀</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
        <Alignment>Lawful</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Proxy of Law II</name>
      <text>Spell Effect: The attached Legion's power of "Diplomat" is replaced for one Intrigue Challenge. Draw two additional Hidden Ally cards.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
        <Alignment>Lawful</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Proxy of Neutrality</name>
      <text>Spell Effect: The attached Legion's power of "Cutter" is replaced for one Combat Challenge. The Legion can support four additional Fate cards (including this card) in a Battle Hand and when totalling CS.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Proxy of Neutrality II</name>
      <text>Spell Effect: The attached Legion's power of "Advocate" is replaced for one Intrigue Challenge. Discard the Legion and this Fate to gain double the reward of a victorious ally.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
        <Alignment>True Neutrality</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Pyrrhic Victory</name>
      <text>Spell Effect: Two Warlords (with identical alignments) of this card's player act as one Battle Hand in Combat (unify Legions into one army) or Intrigue (add IS totals together). One of the Warlords and this Fate go to the Dead-Book at the end of the player's turn. 💀 Limit one per deck.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Quadrone</name>
      <text>Home: Mechanus. Combat Power: Shock Troop.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Modron</type>
        <pt>4/6</pt>
        <Alignment>Lawful Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Quarton Hierarch</name>
      <text>Home: Mechanus. Combat/Intrigue Power: When this Warlord is in a Challenge, his owner may name a card category - Battlefield, Warlord, Legion, or Fate - then draw a card. If it matches, the card goes to the Command Hand. If not, it is discarded. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Modron Hierarch</type>
        <pt>13/2</pt>
        <Alignment>Lawful Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Quick Escape</name>
      <text>Spell Effect: Played at the end of a Combat Challenge, this spell prevents its player's Legions from going to discard, returning them to the Command Hand instead.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Quill</name>
      <text>Home: The Outlands. Combat Power: Spirit.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>1/9</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Quinton Hierarch</name>
      <text>Home: Mechanus. Personal Power: Quinton Hierarch gives Monodrone Legions in its Battle Hand the Horde ability.</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Modron Hierarch</type>
        <pt>12/3</pt>
        <Alignment>Lawful Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Rain of Fire</name>
      <text>Combat Effect: This spell causes the discard of all Legions of 5 CS or less in the current Combat Challenge. If cast in a Challenge for Gehenna, it discards all Legions of 7 CS or less. Limit one per deck. 💀</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Ramenos</name>
      <text>God of vullywugs. Home: Abyss (Smaragd). Unique. Combat/Intrigue Power: One opposing Legion of at least 6CS goes to the discard. ↻ Realm Power: Draw and discard to get RR. If the RR is 6 or more, each opposing Legion is reduced by 1CS. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>11/9</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Ratatosk Gliders</name>
      <text>Combat Power: Adds +4 CS to a good Legion.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Support</type>
        <pt>+4/1</pt>
        <Alignment>Good</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Red Death Mark</name>
      <text>Acolyte (Mercykillers). Combat Power: The Legion assigned this card triples the CS bonus of any Fate: Item card it holds.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Acolyte</type>
        <pt>0/5</pt>
        <Alignment>Lawful</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Red Slaad</name>
      <text>Home: Limbo.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>6/4</pt>
        <Alignment>Chaotic Neutral</Alignment>
        <Quote>"Ribbit!</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Reenlistment</name>
      <text>Effect: The player may unflip up to three Battle Hands of his choice. Draw and discard to get RR: 0-3 = one hand; 4-6 = two hands; 7-9 = three hands. 💀</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Regulus</name>
      <text>Plane: Mechanus. Home Realm of Primus. If the holder of Primus has this Battlefield in his Victory Pool, Primus may use his Realm Power.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Lawful Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Release from Care</name>
      <text>Plane: Elysium (Amoria). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Town</type>
        <pt>6/4</pt>
        <Alignment>Neutral Good</Alignment>
        <Quote>"A body can find anything for sale or trade here... 'cept human misery. Keep moving a bit farther along the Wheel fer that."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Renegotiations</name>
      <text>Effect: Immediately changes a Combat Challenge to Intrigue and starts with Dissenting Opinions. (What remains of the combatting Battle Hands are restacked under their respective Warlords.)</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Rest and Relaxation</name>
      <text>Effect: The player targeted by this card cannot participate in Challenges until his next Action Phase and is immune to any Powers and Fate cards during that time. 💀</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Return to the Front</name>
      <text>Effect: All flipped Warlords and Battle Hands are unflipped. 💀 Limit one per deck.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Revenge of the Exiraati</name>
      <text>Effect: Adds 2CS to each Legion in a NE Warlord's Battle Hand; adds 3CS to each Legion in an exiraati's Battle Hand.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Ribcage</name>
      <text>Plane: Outlands. (Gate to Baator). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Gate Town</type>
        <pt>6/4</pt>
        <Alignment>True Neutral</Alignment>
        <Quote>"Flap your bone-box too many times around here and someone's likely to shut it for you permanent-like."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Rigus</name>
      <text>Plane: Outlands. (Gate to Acheron). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Gate Town</type>
        <pt>6/4</pt>
        <Alignment>True Neutral</Alignment>
        <Quote>"Orders're meant to be obeyed, not questioned."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Ring of Protection</name>
      <text>Item. Magical. Effect: This Item counters one Legion Power immediately after it is used.</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>River Oceanus</name>
      <text>During his Opening Phase, the Acting Player who holds this Battlefield in his Victory Pool may send it to the Dead-Book to force one opponent to discard his entire Command Hand. 💀</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Planar Pathway</type>
        <pt>3/7</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Rogue Modron</name>
      <text>Home: Mechanus. Combat Power: Cutter.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Modron</type>
        <pt>2/8</pt>
        <Alignment>Lawful Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Rogue Modron Merchant</name>
      <text>Acolyte (Free League). Quadrone Modron. Home: Sigil (Guildhall/Market Ward, Great Bazaar).</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>6/4</pt>
        <Quote>"Self serves order of the Great Ring by providing goods and services to nonself beings. Self needs no guidance beyond self to maintain order."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Sardior</name>
      <text>Ruby Dragon. Home: Astral (Ruby Palace). Unique. Combat/Intrigue Power: Sardior's read mind Power allows his owner to look at any other player's Command Hand or 1 Battle Hand.↻ Realm Power: Sardior can cause 1 of his flipped Legions to retain its full CS.↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>15/5</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Scepter of Shekelor</name>
      <text>Item, Artifact. Combat/Intrigue Power: Draw and discard a card, adding double its RR to the Legion that uses this scepter.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>+?/0</pt>
        <Alignment>Evil</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Scimitar of Valor</name>
      <text>Combat Power: Adds +6 CS to any non-good Legion; +7 CS to a good Legion.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>+6/0</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Scion of Ilsensine</name>
      <text>Home: The Outlands (Caverns of Thought). Intrigue Power: The Scion can discard up to 2 cards from its Battle Hand and add their CS to his IS for the Challenge.</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Eater of Knowledge</type>
        <pt>9/6</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Scream of Armanites</name>
      <text>Effect: Adds +6 CS to an evil Legion.</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Support</type>
        <pt>+6/0</pt>
        <Alignment>Evil</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Segojan Earthcaller</name>
      <text>Gnome god of burrowing creatures. Home: Bytopia (Dothion, Dothion). Unique. Combat Power: Any Fate: Spell or Fate: Order cards used in a Challenge by Segojan are +1CS in effect. ↻ Realm Power: Segojan can protect all Battlefields in one Victory Pool from Fate card effects. ☑</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>16/4</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Selûne</name>
      <text>Torillan goddess of the moon. Home: Ysgard (Ysgard, Gates of the Moon). Unique. Combat Power: Selune's Battle Hand gains 5CS in Challenges for non-evil Battlefields. ↻ Realm Power: All Fate: Item cards wielded by good Legions of Selune gain 1CS for one Combat.</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>15/5</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Semuanya</name>
      <text>Lizard man god. Home: Outlands (Semuanya's Bog). Unique. Personal Power: A Fate: Spell cast on Semuanya or his Battle Hand only takes effect if Semuanya draws an RR of 4 or less. ↻ Realm Power: Semuanya can participate in Combat as a 9CS Legion with the "Spirit" power.</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>12/8</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Semuanya's Bog</name>
      <text>Plane: The Outlands. Home Realm of Semuanya. If the holder of Semuanya has this Battlefield in his Victory Pool, Semuanya may use her Realm Power.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Sensate Mark</name>
      <text>Acolyte (Society of Sensation). Combat Power: The Legion assigned this card is experienced. If sent to discard by powers or Fate, it flips instead; if sent to Dead-Book by powers or Fate, it is discarded instead.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Acolyte</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Servant Li's Request</name>
      <text>Spell Effect: The player targeted by this card must discard 1 Legion from his Command Hand or a Battle Hand.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Set</name>
      <text>Egyptian god of evil. Home: Baator (Stygia, Ankhwugaht). Unique. Combat Power: Set can send a Warlord of up to 16IS to the discard. 💀 Realm Power: For one Intrigue Challenge, Set changes an opposing Warlord's alignment to LE and makes that Warlord an ally. The new ally's Battle Hand adjusts for the change; whatever cannot follow LE is discarded. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>18/2</pt>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Shamble of Rutterkin</name>
      <text>Effect: Adds +3 CS to an evil Legion.</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Support</type>
        <pt>+3/2</pt>
        <Alignment>Evil</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Shang-Ti</name>
      <text>Chinese god of creation. Home: Mechanus (Jade Palace). Unique. Personal Power: Shang-Ti can change the target of any Fate or Warlord power. ↻ Realm Power: Shang-Ti can add RR IS to one other Warlord's IS without entering Intrigue himself.</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>20/0</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Shator</name>
      <text>Gehreleth, Shator. Home: Carceri (Agathys).</text>
      <set>PNP</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Gehreleth</type>
        <pt>10/0</pt>
        <Alignment>Chaotic Evil</Alignment>
        <Quote>"Should the gehreleth stay neutral in the Blood Wars? Dost thou have power enough to keep us from it?"</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Sheela Peryroyl</name>
      <text>Halfling goddess of agriculture. Home: Outlands (Sheela Peryroyl's Realm). Unique. Personal Power: Any player who sends a Battlefield to discard must draw RR cards and send them to his Dead-Book. ☑ Realm Power: Halfling Legions in her Battle Hand have the "Spirit" power in addition to any other abilities. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>13/7</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Sheela Peryroyl's Realm</name>
      <text>Plane: The Outlands. Home Realm of Sheela Peryroyl. If the holder of Sheela Peryroyl has this Battlefield in his Victory Pool, Sheela Peryroyl may use her Realm Power.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Shekinester</name>
      <text>Naga Goddess. Home: The Outlands (Court of Light). Unique. Personal Power: Shekinester can stack a Battle Hand of six Legions of any good, evil, or fully neutral (N N) alignment. Realm Power: This Warlord can retrieve 12 CS worth of good Legions from discard to the Command Hand. ↻</text>
      <set>RNR</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>11/9</pt>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Shekinester's Symbol</name>
      <text>Item, Magical. Effect: This item allows the possessing Warlord to use Shekinester's IS or Personal Power. (It can be stacked in a Battle Hand without a Legion.)</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Shield Maidens of Odin</name>
      <text>Home: Ysgard. Intrigue Power: The shield maidens can retrieve LEgions from the discard pile to the Command Hand. Draw and discard a card, checking its RR for the number of Legions. ☑</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Valkyries</type>
        <pt>10/0</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Shiere Crusaders</name>
      <text>Eladrin, Shiere. Home: Arborea (Court under the Stars).</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Eladrin</type>
        <pt>8/2</pt>
        <Alignment>Chaotic Good</Alignment>
        <Quote>"I say - could you go bleed over there a ways? You're soiling my boots."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Shra'kt'lor</name>
      <text>Plane: Limbo. Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Town</type>
        <pt>6/4</pt>
        <Alignment>Chaotic Neutral</Alignment>
        <Quote>"Order in Limbo? What leatherhead dreamt that up?"</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Sif</name>
      <text>Aesir goddess of excellence. Home: Ysgard (Ysgard, Asgard). Unique. Combat Power: Sif adds RR CS to one LEgion: Acolyte in her Battle Hand for one Challenge. ↻ Realm Power: Sif fights as a 10CS Legion in Combat but does not discard unless defeated.</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>15/5</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Sigil's Sentries</name>
      <text>Acolyte (Hamonium). Human and tiefling. Home: Sigil (City Barracks). Combat Power: Guardian.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>9/1</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Signer Mark</name>
      <text>Acolyte (Sign of One). This Acolyte card cannot be attached to a lawful good or lawful neutral Legion. Combat Power: All Legions in a Challenge are treated as having the same CS as the Legion assigned this card. (Does not affect Fate: Item bonuses or other powers.) 💀</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Acolyte</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Slaadi Mob</name>
      <text>Effect: Adds +3 CS to a neutral Legion.</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Support</type>
        <pt>+3/2</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Slaughter in the Abyss</name>
      <text>Effect: Draw and discard a card, noting its RR. That number of opposing tanar'ri Legions are sent to the Dead-Book from one player's Command and Battle Hands. Flip one of your LE Warlords to cast this spell. Limit one per deck.</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Smaragd</name>
      <text>Plane: The Abyss. Home Realm of Merrshaulk and Ramenos. If the holder of either Avatar card has this Battlefield in his Victory Pool, that avatar may use his Realm Power.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Sneak Attack</name>
      <text>Effect: Play this on any flipped Warlord and Battle Hand to immediately send all of its cards to the discard pile. Limit one per deck. 💀</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Snowhair</name>
      <text>Home: Arborea, Beastlands.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Oread Elder</type>
        <pt>9/1</pt>
        <Alignment>Chaotic Good</Alignment>
        <Quote>"They may look kindly and old, but I've seen a snowhair crush a legion of tanar'ri under an avalanche with but a small thought, and calmly return to brushing her granite-hued hair!"</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Soot Hall</name>
      <text>Plane: Outlands (Dwarven Mountain). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Town</type>
        <pt>6/4</pt>
        <Alignment>True Neutral</Alignment>
        <Quote>"Clanging anvils, soot and endless toil everywhere - it's enough to bring a tear to any dwarf's eye."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Spawning Stone</name>
      <text>Plane: Limbo. Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Site</type>
        <pt>5/5</pt>
        <Alignment>Chaotic Neutral</Alignment>
        <Quote>"Some sods claim that the Spawning Stone gives the slaadi complete mastery of chaos matter. But everyone agrees it's best to be somewhere else during slaadi mating season."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Spell Mirror</name>
      <text>Spell Effect: This spell reverses the effect of any other Fate Spell immediately after it is cast, causing it to affect the original caster.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Spies in the Walls</name>
      <text>Spell Effect: The player of this Spell may immediately look at any other player's Command Hand or a single Battle Hand.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Spinagon</name>
      <text>Baatezu, Lesser. Home: Baator. Combat Power: Shock Troop.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Baatezu</type>
        <pt>2/8</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Spirit of the Air</name>
      <text>Home: Outlands.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>8/2</pt>
        <Alignment>True Neutral</Alignment>
        <Quote>"Beware the wind-riding monkeys, for their mirth is exceeded only by battle prowess."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Spirited Troops</name>
      <text>Effect: All Legions of one Battle Hand receive a bonus of +1 CS each for the current Combat Challenge.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Stolen Seat of Power</name>
      <text>Effect: Discard 1 evil Warlord anywhere in play, or send any 1 tanar'ri Warlord to the Dead-Book. 💀</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Straifling</name>
      <text>Plane: Carceri (Colothys). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Town</type>
        <pt>6/4</pt>
        <Alignment>Neutral Evil</Alignment>
        <Quote>"Organization and cooperation - who'da believed it possible on the Lower Planes?"</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Streets of Sigil</name>
      <text>Battlefield Power:	This Battlefield may be flipped to prevent another Battlefield in the same Victory Pool from flipping or going to discard when its Power is used.</text>
      <set>FNF</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Plane of Sigil</type>
        <pt>2/8</pt>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Strongale Hall</name>
      <text>Plane: Outlands (Dwarven Mountain). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Town</type>
        <pt>6/4</pt>
        <Alignment>True Neutral</Alignment>
        <Quote>"No need for jink at the tables, berk. Bet anything - even your eyes, if'n you're willing to risk us collecting on that bet...."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Stygia</name>
      <text>Plane: Baator (5th layer).</text>
      <set>PNP</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Layer</type>
        <pt>4/6</pt>
        <Alignment>Lawful Evil</Alignment>
        <Quote>"Follow the Styx and ye'll leave the Blood War behind, he says! Well, he forgot to mention where we'd end up, didn't he?"</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Succubus</name>
      <text>Tanar'ri, Lesser. Home: The Abyss. Intrigue Power: This temptress forces one opposing Warlord to flip. ☑</text> 
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Tanar'ri</type>
        <pt>4/6</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Sung Chiang</name>
      <text>Chinese god of thieves. Home: Gehenna (Khalas, Teardrop Place). Unique. Combat Power: Sung send the opposing Legion with the highest CS to the Dead-Book. ↻ Realm Power: Sung steals the effects of any two Fate: Items played from an opposing Battle Hand and adds them to his own (above any Fate limits). ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>14/6</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Surtr</name>
      <text>Fire giant god. Home: Ysgard (Ysgard, Jotunheim). Unique. Intrigue Power: Surtr gains 6IS if opposing one or more Aesir or Vanir Warlord: Avatars. Realm Power: Surtr can enter Combat as a 12CS Legion, but he does not discard at battle's end unless defeated.</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>14/6</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Svartalfheim Drow</name>
      <text>Elf, drow. Home: Ysgard (Nidavellir, Svartalfheim). Intrigue Power: Terrorist.</text>
      <set>PNP</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Elf</type>
        <pt>5/5</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Sword Archon</name>
      <text>Home: Mount Celestia. Intrigue Power: Diplomat.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>8/2</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Sword of Purity</name>
      <text>Combat Power: Adds +4CS to a non-good Legion; +5CS to a good Legion.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>+4/1</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Swords' Breath Portal</name>
      <text>Portal from Sigil's Guildhall Ward to any Plane. Spell Effect: Play during a Challenge to draw two cards into the Command Hand. Realm Power: A player who holds the Guildhall Ward in his Victory Pool may play this card during an Intrigue Challenge to add 10 IS to his Warlord's total.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Sylvania</name>
      <text>Plane: Outlands. (Gate to Arborea). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Gate Town</type>
        <pt>6/4</pt>
        <Alignment>True Neutral</Alignment>
        <Quote>"Drink, drink, drink, and drink some more, ya bubbers! Right - another chorus now! Drink, drink, ..."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Tabaxi</name>
      <text>Acolyte (Bast). Home: Ysgard (Ysgard, Merratet). Combat Power: Berserker.</text>
      <set>PNP</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>1/9</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Talisid the Leonal Prince</name>
      <text>Guardinal Ruler. Unique. Home: Elysium. Combat Power: At the end of a Combat Challenge, Talisid can be discarded to send the opposing Warlord (up to 15 IS) or any 1 Legion in that Warlord's Battle Hand to the Dead-Book. ☑</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Guardinal</type>
        <pt>12/3</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Teardrop Palace</name>
      <text>Plane: Gehenna. Home Realm of Sung Chiang. If the holder of Sung Chiang has this Battlefield in his Victory Pool, Sung Chiang may use his Realm Power.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Temple of the Abyss</name>
      <text>Site of Sigil's Guildhall/Market Ward.</text>
      <set>FNF</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield</type>
        <pt>5/5</pt>
        <Quote>"All's I know fer sure is that I've seen tanar'ri Hardheads leave this place in tears, and the screams from inside its darkened windows'll even chill a gelugon!"</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Temporary Truce</name>
      <text>Effect: The current player's Action Phase is cancelled and he goes into Resolution Phase. The Challenge ends immediately, all involved Warlords and Battle Hands flip, and the Battlefield (if not yet won) is discarded. 💀 Limit one per deck.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>The Abyss</name>
      <text>Any player who holds this Battlefield in his Victory Pool may induct one tanar'ri Warlord during his Opening Phase.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Plane</type>
        <pt>2/8</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Aegis</name>
      <text>Item, Artifact. Effect: For one Challenge, any Fates played against this Battle Hand are reflected upon their casters. 💀 Limit one per deck.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>0/0</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>The Aspirant</name>
      <text>Acolyte (Believers of the Source). Human. Home: Outlands. Combat Power: Horde.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>2/8</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>The Bladed Mace</name>
      <text>Combat Power: Adds +6 CS to any non-neutral Legion; +7 CS to a neutral Legion.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>+6/0</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>The Bleak Battalion</name>
      <text>Acolyte (Bleak Cabal). Human and dwarf. Home: Pandemonium (Pandesmos).</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>10/0</pt>
        <Alignment>Neutral Good</Alignment>
        <Quote>"The only meaning one can find in life is what ye touch, whether it be jinx or a sword, and don't let us hear ye rattle your bone-box otherwise."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>The City Barracks</name>
      <text>Site of Sigil's The Lady's Ward and headquarters of the Harmonium.</text>
      <set>FNF</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield</type>
        <pt>5/5</pt>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The City Courts</name>
      <text>Site of the Lady's Ward of Sigil; headquarters of the Fraternity of Order.</text>
      <set>FNF</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield</type>
        <pt>5/5</pt>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Civic Festhall</name>
      <text>Site of Sigil's Clerk's Ward; headquarters of the Society of Sensation.</text>
      <set>FNF</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield</type>
        <pt>5/5</pt>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Converted</name>
      <text>Effect: The attached Legion becomes an Acolyte of any one Warlord: Avatar chosen by the player.</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Acolyte</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>The Cynical Wizard</name>
      <text>Acolyte (Athar). Human wizard. Home: Sigil (The Lady's Ward).</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <Alignment>Chaotic Good</Alignment>
        <pt>7/3</pt>
        <Quote>"Bar that rattle about divinity - it's all the Godsmen peelin' everybody. Believe you me, or your next kip'll be the dead-book!"</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>The Defenders Harmonic</name>
      <text>Acolyte (any neutral Warlord: Avatar). Home: Outlands (Automata). Intrigue Power: Aide.</text>
      <set>PNP</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>5/5</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>The Defiant Ones</name>
      <text>Acolyte (Athar). Moon elf. Home: Arborea (Arvandor). Intrigue Power: Advocate.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>8/2</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>The Dragon Bar</name>
      <text>Site of Sigil's Guildhall Ward.</text>
      <set>FNF</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield</type>
        <pt>5/5</pt>
        <Quote>"Chant has it those who don't mind the barkeep are fed to the dragon carved around the bar itself. Best not be a leather head and find out for certain."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Entropy League</name>
      <text>Acolyte (Doomguard). Human. Home: Sigil (Guildhall/Market Ward). Intrigue Power: Terrorist.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>6/4</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>The Floating City</name>
      <text>Plane: Limbo. Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Town</type>
        <pt>6/4</pt>
        <Alignment>Chaotic Neutral</Alignment>
        <Quote>"Assault the Floating City? Come back later, berk, when you've decided to be a bit less barmy."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Floating Gods</name>
      <text>Spell Effect: Play as a Warlord: Avatar goes to the Dead-Book. The Avatar then goes to its player's Victory Pool as 5VP Battlefield in the Astral Plane. 💀 Limit one per deck.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>The Forbidden Citadel</name>
      <text>Plane: The Abyss.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm Town</type>
        <pt>6/4</pt>
        <Alignment>Chaotic Evil</Alignment>
        <Quote>"Whoever said being dead doesn't stink hasn't visited the Forbidden Citadel."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Gatehouse</name>
      <text>Site of Sigil's Hive Ward and headquarters of the Bleak Cabal.</text>
      <set>FNF</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield</type>
        <pt>5/5</pt>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Gilded Hall</name>
      <text>Plane: Arborea (Olympus). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Site</type>
        <pt>5/5</pt>
        <Alignment>Chaotic Good</Alignment>
        <Quote>"The devotion to beauty and pleasure is tangible, and the festivals never stop. Come inside, for sadness is banished within its gleaming walls."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Glee-Bashers</name>
      <text>Acolyte (Bleak Cabal). Human. Home: Outlands (Bedlam). Combat Power: Berserker.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>5/5</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>The Gray Waste</name>
      <text>An Acting Player who holds this Battlefield in his Victory Pool may retrieve 1 neutral or evil Legion from discard instead normal draw during the Opening Phase.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Plane</type>
        <pt>2/8</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Great Foundry</name>
      <text>Site of Sigil's Lower Ward and headquarters of the Believers of the Souce.</text>
      <set>FNF</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield</type>
        <pt>5/5</pt>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Great Gymnasium</name>
      <text>Site of Sigil's Guildhall Ward and headquarters of the Transcendent Order.</text>
      <set>FNF</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield</type>
        <pt>5/5</pt>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Greengage</name>
      <text>Site of Sigil's Clerk's Ward.</text>
      <set>FNF</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield</type>
        <Quote>"Marda's soups are masterpieces, but her cider's worth skimming the dead-book for a tankard. Oh, and be sure to watch your head there, low ceilings and all."</Quote>
        <pt>5/5</pt>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Hall of Records</name>
      <text>Site of Sigil's Clerk's Ward and headquarters of the Fated. </text>
      <set>FNF</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield</type>
        <pt>5/5</pt>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Hall of Speakers</name>
      <text>Site of Sigil's Clerk's Ward and headquarters of the Sign of One.</text>
      <set>FNF</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield</type>
        <pt>5/5</pt>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Harmonica</name>
      <text>Plane: Pandemonium (Cocytys). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Site</type>
        <pt>5/5</pt>
        <Alignment>Chaotic Evil</Alignment>
        <Quote>"The site draws travelers to discover its mysterious secrets and unknown origin. Thus far, none have succeeded and returned to tell the tale."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Hive</name>
      <text>Site of Sigil's Hive Ward and headquarters of the Xaositects.</text>
      <set>FNF</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield</type>
        <pt>5/5</pt>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Infinite Staircase</name>
      <text>Discard this Battlefield from your Victory Pool to counter one Warlord power even in another player's turn. ☑</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Planar Pathway</type>
        <pt>3/7</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Jade Palace</name>
      <text>Plane: Mechanus. Home Realm of Shang-ti. If the holder of Shang-ti has this Battlefield in his Victory Pool, Shang-ti may use his Realm Power.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Lawful Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Key Of Pain</name>
      <text>Item, Artifact. Effect: Play at the start of a Challenge; the Challenger automatically wins the Battlefield before Defenders are declared. 💀</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>The Kindred Souls</name>
      <text>Acolyte (any Vanir Warlord: Avatar). Home: Arborea (Olympus, Arvandor).</text>
      <set>PNP</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>10/0</pt>
        <Alignment>Lawful Neutral</Alignment>
        <Quote>"Would that it didn't take wars of such phenomenal proportions to bring man, elf, and others together to fight against darkness."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>The Knights Anarchic</name>
      <text>Acolyte (any chaotic Warlord: Avatar). Home: Pandemonium (Phlegethon).</text>
      <set>PNP</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>8/2</pt>
        <Alignment>Chaotic Neutral</Alignment>
        <Quote>"We live under the flags of many faiths, but we are all united in the glorious bedlam of the Blood Wars!"</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>The Lady of Pain</name>
      <text>Home: Sigil (Lady's Ward). Unique. Personal Power: This Warlord can stack any six Faction Legions in her Battle Hand. Realm Power: The Lady can end an Action Phase immediately, even in another player's turn; cancelling the current Challenge (involved Warlords are flipped and the Battlefield discarded) and invoking a 2-turn Changeless period. ↻</text>
      <set>RNR</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>21/0</pt>
        <Alignment>Lawful Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>The Lady's Ward</name>
      <text>Realm of Sigil and Home Realm of the Lady of Pain. If the holder of the Lady of Pain has this battlefield in his Victory Pool, the avatar may use her Realm Power.</text>
      <set>FNF</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield</type>
        <pt>4/6</pt>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Mazes</name>
      <text>Spell Effect:	One Warlord not currently involved in a Challenge is sent to the Dead-Book, along with its Battle Hand. Protection vs. Fate saves the Warlord and Battle Hand from the Dead-Book, sending them to discard instead. Limit one per deck. 💀</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>The Mortuary</name>
      <text>Site of Sigil's Hive Ward and headquarters of the Dustmen.</text>
      <set>FNF</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield</type>
        <pt>5/5</pt>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Mythcarvers</name>
      <text>Acolyte (any dwarf Warlord: Avatar). Dwarf. Home: Outlands (Dwarven Mountain, Ironridge).</text>
      <set>PNP</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>8/2</pt>
        <Alignment>Neutral Good</Alignment>
        <Quote>"We preserve our gods' techings in stone, and we preserve our race in our strong hearts, arms, and weapons."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>The Oracles</name>
      <text>Acolyte (any Olympian Warlord: Avatar). Home: Arborea (Olympus, Thrassos).</text>
      <set>PNP</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>8/2</pt>
        <Alignment>Lawful Good</Alignment>
        <Quote>"We attend to the teachings of our gods, who sit on high and direct us as to our purpose in life, death, and the Blood War everlasting."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>The Outlands</name>
      <text>An Acting Player who holds this Battlefield in his Victory Pool may retrieve 1 Legion from discard instead normal draw during the Opening Phase.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Plane</type>
        <pt>2/8</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Perished</name>
      <text>Acolyte (Dustmen). Tiefling. Home: Outlands (Rigus). Intrigue Power: Diplomat.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>8/2</pt>
        <Alignment>Lawful Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>The Pillar of Skulls</name>
      <text>Plane: Baator (Avernus). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Site</type>
        <pt>5/5</pt>
        <Alignment>Lawful Evil</Alignment>
        <Quote>"The Pillar's the biggest collection of lyin' bone-boxes in Baator, though there's many a leatherhead that fall fer its lies and become another skull in that tower..."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Plain of Infinite Portals</name>
      <text>Plane: The Abyss. The Acting Player may dicard this Battlefield from his Victory Pool prior to his Opening Phase and replace it with another Battlefield of the Abyss from his Command Hand. ☑</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Layer</type>
        <pt>4/6</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Prison</name>
      <text>Site of Sigil's The Lady's Ward and headquarters of the Mercykillers.</text>
      <set>FNF</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield</type>
        <pt>5/5</pt>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The River Ma'at</name>
      <text>Plane: The Outlands.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>True Neutral</Alignment>
        <Quote>"It's a wise, sluggish flow that twists its way through the Outlands. It's pretty, and most of the villages along its banks are friendly, but watch out for the floods - and the crocodile-like creatures."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The River Styx</name>
      <text>The Acting Player may discard this Battlefield from his Victory Pool during his Resolution Phase, forcing six cards to discard from any combination of opponents, or two cards to the Dead-Book. Opponent chooses cards. ☑</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Planar Pathway</type>
        <pt>3/7</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Ruby Palace</name>
      <text>Plane: Astral Plane. Home Realm of Sardior. If the holder of Sardior has this Battlefield in his Victory Pool, Sardior may use his Realm Power.</text>
      <set>PNP</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Scratcher</name>
      <text>Spell Effect: The Scratcher sends all Legions involved in a Combat Challenge to the Dead-Book. Limit one Scratcher card per deck.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>The Screaming Falls</name>
      <text>Outlands (Tir na Og).</text>
      <set>FNF</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Site</type>
        <pt>5/5</pt>
        <Alignment>True Neutral</Alignment>
        <Quote>"Some say these be those who once crossed the Celtic powers, while others say powers long past don't all float in the Astral. Me, I give the falls wide berth either way."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Shattered Temple</name>
      <text>Site of Sigil's Lower Ward and headquarters of the Athar.</text>
      <set>FNF</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield</type>
        <pt>5/5</pt>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Ship of Chaos</name>
      <text>Plane: Abyss (Twelvetrees). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Site</type>
        <pt>5/5</pt>
        <Alignment>Chaotic Evil</Alignment>
        <Quote>"A skull-prowed monstrosity, meant to be deployed as the ultimate weapon against the baatezu in the Blood War."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Silver Sea</name>
      <text>Plane: Mount Celestia (Lunia).</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Lawful Good</Alignment>
        <Quote>"A quick dip in the Silver Sea's never hurt anyone - 'cept for fiends, that is."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Spire</name>
      <text>Plane: The Outlands. Special Power: Fate cards have no effect in a Combat Challenge for this Battlefield.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Valiants of Valhalla</name>
      <text>Acolyte (any Aesir Warlord: Avatar). Einheriar. Home: Ysgard (Ysgard, Asgard).</text>
      <set>PNP</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>10/0</pt>
        <Alignment>Chaotic Neutral</Alignment>
        <Quote>"We have laid down our lives in glorious battles for our gods, and we stand to do so for eternity - it is always a good day to die!"</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>The Veterans Sanguine</name>
      <text>Acolyte (any evil Warlord: Avatar). Home: Lower Planes. Combat Power: Cutter.</text>
      <set>PNP</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>5/5</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>The Viper Wastes</name>
      <text>Plane: Gray Waste (Niflheim). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Site</type>
        <pt>5/5</pt>
        <Alignment>Neutral Evil</Alignment>
        <Quote>"I've seen more than a few cutters emerge from the poisonous bog in Hel's realm blatherin' about snakes and twitchin'. It reminds me of home..."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>The Wasting Tower of Khin-Oin</name>
      <text>Plane: The Gray Waste. Home Realm of Vadarther. If the holder of Vadarther has this Battlefield in his Victory Pool, Vadarther may use its Realm Power.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Thomstel Maedarson</name>
      <text>Home: Outlands. Unique. Intrigue Power: Thomstel can switch sides in the midst of a Challenge, just before Hidden Ally cards are drawn.</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Human Wizard</type>
        <pt>15/0</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Thor</name>
      <text>Aesir god of thunder. Home: Ysgard (Ysgard, Asgard). Unique. Intrigue Power: Thor forces the Challenge to skip to The Ballot. ↻ Realm Power: If Thor wins in Combat, he can send an opposing Warlords to the discard; Surtr or Thrym go to the Dead-Book. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>13/7</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Throne Archon</name>
      <text>Home: Mount Celestia. Combat Power: The Throne Archon can send 2 Fate: Item cards in the opposing Battle Hand to the Dead-Book. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord</type>
        <pt>11/4</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Throne of the Gods</name>
      <text>Item, Artifact. Effect: Play with a Warlord to let him retrieve three Legions from discard (Warlord: Avatars retrieve six) and place them immediately in the Battle Hand, ignoring stacking limits. 💀 Limit one per deck.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>0/0</pt>
        <Alignment>Lawful</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Thrym</name>
      <text>Frost giant god. Home: Ysgard (Ysgard, Jotunheim). Unique. Combat Power: Thrym's Battle Hand gains 10CS if opposing an Aesir or Vanir Warlord: Avatar. ↻ Realm Power: Thrym's cold aura reduces all opposing LEgions by 2CS each. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>15/5</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Tiamat</name>
      <text>Chromatic Dragon Queen. Home: Baator (Avernus). Unique. Intrigue Power: When involved in a Challenge, Tiamat can draw up to 5 Hidden Ally cards, discarding all but one. Realm Power: Tiamat can send 5 cards at random to the Dead-Book from 1 Battle Hand of an opponent in the Challenge. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>15/5</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Tiamat's Lair</name>
      <text>Plane: Baator (Avernus). Home Realm of Tiamat. If the holder of Tiamat has this Battlefield in his Victory Pool, Tiamat may use her Realm Power.</text>
      <set>PNP</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Tide Turns!</name>
      <text>Effect: The Challenger and Defender exchange CS totals for determining victory in Combat and claiming the Battlefield. ☑</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Tiefling Amazon</name>
      <text>Home: The Abyss. Combat Power: Shock Troop.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>3/7</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Tiefling Mage Thief</name>
      <text>Acolyte (Free LEague). Tiefling. Home: Outlands. Intrigue Power: Advocate.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>6/4</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Tiefling Sensate</name>
      <text>Effect: Adds +3 CS to a good Legion.</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Support</type>
        <pt>+3/2</pt>
        <Alignment>Good</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Tiefling Wanderer</name>
      <text>Home: The Abyss. Combat Power: Cutter.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Tiefling</type>
        <pt>4/6</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Tiefling Wizard</name>
      <text>Home: Outlands. Combat Power: This wizard can add +2 CS to any Fate: Spell he uses. ☑</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>7/3</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Tokarrest Mercenary</name>
      <text>Home: The Outlands. Combat Power: This mercenary can send 2 Legions of 5 CS or less back to the opponent's Command Hand. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord</type>
        <pt>10/5</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Torch</name>
      <text>Plane: Outlands. (Gate to Gehenna). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Gate Town</type>
        <pt>6/4</pt>
        <Alignment>True Neutral</Alignment>
        <Quote>"What's mine is mine. What's yours is mine, too. Got it, addlecove?"</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Torremor</name>
      <text>Plane: The Abyss. Home Realm of Pazrael. If the holder of Pazrael has this Battlefield in his Victory Pool, Pazrael may use its Realm Power.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Tradegate</name>
      <text>Plane: Outlands. (Gate to Bytopia). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Gate Town</type>
        <pt>6/4</pt>
        <Alignment>True Neutral</Alignment>
        <Quote>"No credit here, basher. Part with the jink or be gone."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Treant</name>
      <text>Acolyte (Fated). Treant. Home: Ysgard (Ysgard). </text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>7/3</pt>
        <Alignment>Chaotic Good</Alignment>
        <Quote>"There's little beyond the spread of my roots that I need for teaching manners to a clueless who wakes me with an axe..."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Trident of Corruption</name>
      <text>Combat Power: Adds +6 CS to any non-evil Legion; +7 CS to an evil LEgion.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Item</type>
        <pt>+6/0</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Trumpet Archon</name>
      <text>Home: Mount Celestia.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>10/0</pt>
        <Alignment>Lawful Good</Alignment>
        <Quote>"Addle-coved herald! Stop blowing that horn! - Xynx the hamatula, moments before its death."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Tulani Champion</name>
      <text>Eladrin, Tulani. Home: Arborea (Court Under the Stars). Combat Power: The Champion's Light sword can send 1 opposing non-good Legion of 8 CS or less to the Dead-Book. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Eladrin</type>
        <pt>8/7</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Tulani Warlord</name>
      <text>Eladrin, Tulani. Home: Arborea (Court Under the Stars). Combat Power: This Warlord may cast a whirlwind to send up to 3 flipped cards from the opposing Battle Hand to discard just before CS totals are compared. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Eladrin</type>
        <pt>9/8</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Tutor of the Crone</name>
      <text>Acolyte (Shekinester). Dark Naga. Combat/Intrigue Power: "Shekinester's Test" can send two opposing Legions (7 CS minimum total) to discard. ↻</text>
      <set>RNR</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>6/4</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Tyr</name>
      <text>Aesir god of swords and law. Home: Ysgard (Ysgard, Asgard). Unique. Combat Power: Tyr's Legions gain 1CS each when fighting against Legions of a chaotic Warlord. ↻ Realm Power: Any Fate: Items wielded by Tyr's Legions are doubled in effect for one Challenge. ☑</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>17/3</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Uller</name>
      <text>Vanir god of archery. Home: Ysgard (Ysgard, Vanaheim). Unique. Personal Power: Uller's player may remove two cards at random from an opposing Battle Hand. ↻ Realm Power: Uller becomes immune to any one type of power (Fate, Warlord, etc.) until this player's next Resolution Phase. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>13/7</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Undead Host</name>
      <text>Spell Effect: Play at the start of a Challenge to force the discard of all Legions of 6 CS or less from the Battle Hand. If a Dustman Legion is present in the targeted Battle Hand, the attack fails, and the Dustman Legion adds 6 to its CS for the Challenge.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Under Arrest</name>
      <text>Effect: Flip any Warlord and its Battle Hand. If this card is used by Factol Sarin, the target Warlord and Battle Hand are discarded instead.</text>
      <set>FNF</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>United Front</name>
      <text>Effect Add the Warlord's IS to the Battle Hand's total CS for this Combat.</text>
      <set>BSE</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Upper Planar Recruitment</name>
      <text>Effect: Place any good Legions into Battle Hands (obeying stacking limits) and draw new cards to the Command Hand to replace them.</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Orders</type>
        <Alignment>Good</Alignment>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Urial the Celestial Arrow</name>
      <text>Aasimon, Solar. Home: Upper Planes. Unique. Combat Power: Urial's arrow of slaying can send 1 Legion and 1 Fate card from the opposing Battle Hand to the Dead-Book. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Aasimon</type>
        <pt>14/1</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Ursinal</name>
      <text>Guardinal, Ursinal. Home: Elysium. Intrigue Power: Advocate.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Guardinal</type>
        <pt>9/1</pt>
        <Alignment>Neutral Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Vadarther the Ultroloth</name>
      <text>Home: Gry Waste (Wasting Tower). Yugoloth, Greater. Unique. Combat Power: Vadarther can send the highest CS Legion in the opposing Battle Hand to the Dead-Book. ↻ Realm Power: Vadarther can send all yugoloth Legions in the opposing Battle Hand to the Dead-Book. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>11/9</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Valhalla</name>
      <text>Plane: Ysgard (Ysgard, Asgard). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Site</type>
        <pt>5/5</pt>
        <Alignment>Chaotic Neutral</Alignment>
        <Quote>"To a glorious death this day! And tomorrow...and the next day...and the next..."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Valhalla's Finest</name>
      <text>Acolyte (Dustmen). Einheriar. Home: Ysgard (Ysgard; Valhalla).</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>5/5</pt>
        <Alignment>Chaotic Good</Alignment>
        <Quote>"Death's a cold mistress, but her kisses are sweet to the valorous and stout-hearted who stand unflinching at her side."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Vanaheim</name>
      <text>Plane: Ysgard (Ysgard). Home Realm of the Vanir avatars. If the holder of a Vanir Avatar card has this Battlefield in his Victory Pool, that Avatar may use his Realm Power.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Vargouilles</name>
      <text>Home: Lower Planes. Combat Power: Horde.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>2/8</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Vergadain</name>
      <text>Dwarf god of wealth and luck. Home: Outlands (Dwarven Mountain). Unique. Personal Power: Vergadain can hold up to four Fate: Item cards in his Battle Hand without accompanying Legions. Realm Power: Fate: Item cards in VErgadain's Battle Hand do not discard at the end of Combat. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>13/7</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Vorkehan</name>
      <text>Plane: Acheron (Avalas). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Town</type>
        <pt>6/4</pt>
        <Alignment>Lawful Neutral</Alignment>
        <Quote>"The only thing that smells worse than Vorkehan is Vorkehan when the Merykillers are home."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Vorkehan Guard</name>
      <text>Acolyte (Mercykillers). Human. Home: Acheron (Avalas; Vorkehan). Intrigue Power: Terrorist.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>7/3</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Vrock</name>
      <text>Tanar'ri, True. Home: The Abyss.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Tanar'ri</type>
        <pt>9/1</pt>
        <Alignment>Chaotic Evil</Alignment>
        <Quote>"Vultures we may seem, but scavengers we be not. Now, yield you do, or begin we will the dance of ruin, and your life you forfeit most painfully."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Warden Archon</name>
      <text>Home: Mount Celestia.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>6/4</pt>
        <Alignment>Lawful Good</Alignment>
        <Quote>"There is no true justice in the Blood War. Our mission is purely to keep it where it belongs down among the Lower Planes."</Quote>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Wastrilith Dictator</name>
      <text>Tanar'ri, Greater. Home: Abyss (Maw of Demogorgon). Combat/Intrigue Power: If the Battlefield depicts any open water, the wastrilith gains 5IS in Intrigue or its Battle Hand gains 5CS in Combat.</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Tanar'ri</type>
        <pt>10/5</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Wemic Shaman</name>
      <text>Acolyte (Fated). Wemic. Home: Outlands. Combat Power: Cutter.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>5/5</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Wererat Indep</name>
      <text>Acolyte (Free League). Lycanthrope. Home: Outlands. Combat Power: Berserker.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>4/6</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Wererats of Sigil</name>
      <text>Lycanthrope. Home: Sigil (Lower Ward). Combat Power: Guardian.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>4/6</pt>
        <Alignment>Lawful Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Weretiger</name>
      <text>Acolyte (Sign of One). Lycanthrope. Home: Beastlands (Brux). Combat Power: Spirit.</text>
      <set>FNF</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Acolyte</type>
        <pt>5/5</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Windglum</name>
      <text>Plane: Pandemonium (Phlegethon). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Town</type>
        <pt>6/4</pt>
        <Alignment>Chaotic Evil</Alignment>
        <Quote>"...." (Windglummers never talk to outsiders.)</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Winter's Hall</name>
      <text>Plane: Pandemonium. Home Realm of Loki. If the holder of Loki has this Battlefield in his Victory Pool, Loki may use his Realm Power.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Realm</type>
        <pt>4/6</pt>
        <Alignment>Chaotic Evil</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Wolf Lord</name>
      <text>Home: Beastlands (Wolf Lord's Grove). Unique. Combat/Intrigue Power: A player who possesses the Wolf Lord may look at any one player's Command Hand or the top 4 cards of any one player's draw pile. ↻</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Animal Lord</type>
        <pt>12/3</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Wrath of the Gods</name>
      <text>Spell Effect: This card's player must flip one Warlord: Avatar and send this Fate to the Dead-Book. The player can then discard up to five Battlefields from any Victory Pool. Draw and discard for RR: 0 = one; 1-2 = two; 3-5 = three; 6-8 = four; 9 = five Battlefields. 💀 Limit one per deck.</text>
      <set>PNP</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Xaos</name>
      <text>Plane: Outlands. (Gate to Limbo). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Gate Town</type>
        <pt>6/4</pt>
        <Alignment>Chaotic Neutral</Alignment>
        <Quote>"No into Xaos the same comes out sod who steps ever quite."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Xerxes the Vigilant</name>
      <text>Unique. Home: Upper Planes. Combat Power: If Xerxes has any sword (Fate: Item), he may act as a Legion (using his IS as CS, plus the sword's bonus) during a Combat Challenge. If he does so and is defeated, he is discarded.</text>
      <set>BSE</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Per</type>
        <pt>9/6</pt>
        <Alignment>Lawful Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Yagnoloth</name>
      <text>Yugoloth, Lesser. Home: Lower Planes. Combat Power: The Yagnoloth gains +2 CS from its combat arm if no Item card is attached to the creature.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion - Yugoloth</type>
        <pt>8/2</pt>
        <Alignment>Neutral Evil</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Yen-Wang-Yeh</name>
      <text>Chinese god of death. Home: Outlands (Palace of Judgment). Unique. Combat Power: Good and neutral Legions under Yen-Wang-Yeh can use the "Spirit" power instead of their normal power. ↻ Realm Power: All Legions that escape the discard through Warlord powers or Fate cards go to the Dead-Book. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>17/3</pt>
        <Alignment>Lawful Neutral</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Yeth Hound Pack</name>
      <text>Effect: Adds +3 CS to an evil Legion.</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Support</type>
        <pt>+3/2</pt>
        <Alignment>Evil</Alignment>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Yggdrasil the World Tree</name>
      <text>Any player who holds this Battlefield in his Victory Pool may discard it to counteract one Legion power as it is used. ☑</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Planar Pathway</type>
        <pt>3/7</pt>
        <Alignment>True Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Ysgard</name>
      <text>During his Opening Phase, an Acting Player who holds this Battlefield in his Victory Pool may send it to the Dead-Book in order to look at each other player's Command Hand and discard one card from each. 💀</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Plane</type>
        <pt>2/8</pt>
        <Alignment>Chaotic Neutral</Alignment>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Yugoloth Bribery</name>
      <text>Effect: Draw and discard a card, checking its RR. An equal CS total of evil Legions is bribed to desert the opposing Warlord. (The Legions are discarded.) ☑</text>
      <set>RNR</set>
      <prop>
        <maintype>Fate</maintype>
        <type>Fate - Spell</type>
        <pt>0/5</pt>
      </prop>
      <tablerow>3</tablerow>
    </card>
    <card>
      <name>Zeus</name>
      <text>Olympian god of law and heaven. Home: Arborea (Olympus, Olympus). Unique. Personal Power: Zeus can cancel a Fate card at any time during the turn in which it is played. ↻ Realm Power: Female Legions in Zeus' Battle Hand remain in his Battle Hand after Combat. ↻</text>
      <set>PNP</set>
      <prop>
        <maintype>Warlord</maintype>
        <type>Warlord - Avatar</type>
        <pt>20/0</pt>
        <Alignment>Chaotic Good</Alignment>
      </prop>
      <tablerow>0</tablerow>
    </card>
    <card>
      <name>Zoronor, City of Shadows</name>
      <text>Plane: Acheron (Ocanthus). Unique.</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Independent Town</type>
        <pt>6/4</pt>
        <Alignment>Lawful Neutral</Alignment>
        <Quote>"Razors riddlin' the winds, unfriendly natives, dark rituals - what more does a basher need, eh?"</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
    <card>
      <name>Zoveri</name>
      <text>Home: Mount Celestia (Lunia, Silver Sea). Combat Power: Martyr.</text>
      <set>BSE</set>
      <prop>
        <maintype>Legion</maintype>
        <type>Legion</type>
        <pt>5/5</pt>
        <Alignment>Lawful Good</Alignment>
      </prop>
      <tablerow>2</tablerow>
    </card>
    <card>
      <name>Zrintor the Viper Forest</name>
      <text>Plane: Abyss (Azzagrat). Unique</text>
      <set>BSE</set>
      <prop>
        <maintype>Battlefield</maintype>
        <type>Battlefield - Site</type>
        <pt>5/5</pt>
        <Alignment>Chaotic Evil</Alignment>
        <Quote>"Seasons changing in the Viper Forest? Berk, the only things likely to fall there're careless cutters and fools."</Quote>
      </prop>
      <tablerow>1</tablerow>
    </card>
  </cards>
</cockatrice_carddatabase>